| Skill |
Ability |
Bonus
|
| Acrobatics |
DEX |
+2
|
| Animal Handling |
WIS |
+3
|
| Arcana |
INT |
+2
|
| Athletics |
STR |
-1
|
| Deception |
CHA |
+3
|
| History |
INT |
+2
|
| Insight |
WIS |
+4
|
| Intimidation |
CHA |
+1
|
| Investigation |
INT |
+5
|
| Medicine |
WIS |
+3
|
| Nature |
INT |
+2
|
| Perception |
WIS |
+7
|
| Performance |
CHA |
+1
|
| Persuasion |
CHA |
+1
|
| Religion |
INT |
+2
|
| Sleight of Hand |
DEX |
+2
|
| Stealth |
DEX |
+3
|
| Survival |
WIS |
+3
|
|
Inventory
- 1 rapier (1d8 + 2, finesse)
- 1 shortbow + 20 arrows (1d6 ranged, piercing, 80/320)
- Burglar's pack:
* Backpack, 2 gp
1000 x ball bearings, 1 gp
10' string, Not Listed; Presumed .1 gp
Bell, 1 gp
5 x Candles, .05 gp
Crowbar, 2 gp
Hammer, 1 gp
10 x Pitons, .5 gp
Hooded Lantern, 5 gp
2 x Oil Flasks, .2 gp
5 x Rations (1 day), 2.5 gp
Tinderbox, .5 gp
Waterskin, .2 gp
50' Hemp Rope, 1 gp
|