Skill |
Ability |
Score |
Bonus
|
Acrobatics |
DEX |
13 |
+3
|
Animal Handling |
WIS |
13 |
+3
|
Arcana |
INT |
9 |
-1
|
Athletics |
STR |
15 |
+5
|
Deception |
CHA |
9 |
-1
|
History |
INT |
9 |
-1
|
Insight |
WIS |
13 |
+3
|
Intimidation |
CHA |
9 |
-1
|
Investigation |
INT |
9 |
-1
|
Medicine |
WIS |
15 |
+5
|
Nature |
INT |
9 |
-1
|
Perception |
WIS |
15 |
+5
|
Performance |
CHA |
9 |
-1
|
Persuasion |
CHA |
9 |
-1
|
Religion |
INT |
9 |
-1
|
Sleight of Hand |
DEX |
11 |
+1
|
Stealth |
DEX |
11 |
+1
|
Survival |
WIS |
15 |
+5
|
|
Proficiencies
- light & medium armor
- shields
- simple weapons
- Lute
Languages
Class and Background Abilities
Race Abilities
Spellcasting
Cantrips
Prepped Spells
- Absorb Elements
- Healing Word
- Faerie Fire
- Protection from Evil and Good
- Detect Magic
Starting Gear
Armor
Weapons
Melee Weapons
Ranged Weapons
Inventory of items
Consumables
10gp
|