Skill |
Ability |
Score
|
Acrobatics |
DEX |
+4
|
Animal Handling |
WIS |
+2
|
Arcana |
INT |
-1
|
Athletics |
STR |
+1
|
Deception |
CHA |
+3
|
History |
INT |
-1
|
Insight |
WIS |
+2
|
Intimidation |
CHA |
+3
|
Investigation |
INT |
-1
|
Medicine |
WIS |
+2
|
Nature |
INT |
-1
|
Perception |
WIS |
+6 (expertise from Deft Explorer)
|
Performance |
CHA |
+3
|
Persuasion |
CHA |
+3
|
Religion |
INT |
-1
|
Sleight of Hand |
DEX |
+4
|
Stealth |
DEX |
+2 (disadvantage due to armor)
|
Survival |
WIS |
+4
|
|
Languages
- common
- origin
- custom lineage bonus
- 2 tool or language proficiencies from background
- 2 languages from Deft Explorer
Class and Background Abilities
- Deft Explorer: You are an unsurpassed explorer and survivor, both in the wilderness and in dealing with others on your travels. You gain the Canny benefit below, and you gain an additional benefit below when you reach 6th level and 10th level in this class.
- Canny: Your PERCEPTION skill proficiency bonus is doubled for any ability check. You can also speak, read, and write two additional languages of your choice.
- Favored Foe: When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell). The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you can increase that damage by 1d4. You can use this feature to mark a favored enemy 2 (PROF bonus) times per long rest. This feature's extra damage increases when you reach certain levels in this class: to 1d6 at 6th level and to 1d8 at 14th level.
- Hexblade's Curse (single target bonus damage, gain HP on kill)
- Hex Warrior (use CHA instead of DEX for hit and damage)
Race Abilities
- Feat: Resilient(CON) - +1 CON, proficiency on CON saves
- Skill Proficiency or Darkvision
- Bonus Language: tbd
|