Talk:Sid's Character Sheet
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Level Plans
- Level 7: Wizard 3 - +2 spells
- Level 8: Wizard 4 - +1 cantrip, +2 spells (FIREBALL!), Level 3 slots, Feat: INT ASI
- Level 9+: Probably Rogue 5-7/Wiz X (get Wiz 6 and extra attack asap), or alternatively Rogue X/Wiz 4
- Feats (in most likely order): INT ASIs, Warcaster, Mobile or Wood Elf Magic
- Spells to consider:
- Level 1: alarm(Ritual), feather fall(reaction), magic missile(when you need some damage and can't afford to miss), disguise self
- Level 2: Mirror Image (illusion), Levitate, invisibility, Phantasmal Force(illusion), Blur, Darkness, Warding Wind, Web, Earthbind, Maximilian's Earthen Grasp, Magic Mouth and Skywrite(just for ritual foolishness),
Tactics
- Mobile and high AC. Can be effective with blade (with extra cantrip damage) for melee or can use chill touch for ranged attacks. Offhand kept free for spellcasting or can TWF melee or throw dagger when bonus action isn't spent by a spell or cunning action. Spells mostly for control and to gain advantage more often (triple advantage with elven accuracy feat).