Skill |
Ability |
Score |
Bonus
|
Acrobatics |
DEX |
14 |
+2
|
Animal Handling |
WIS |
10 |
0
|
Arcana |
INT |
10 |
0
|
Athletics |
STR |
10 |
0
|
Deception |
CHA |
18 |
+6
|
History |
INT |
10 |
0
|
Insight |
WIS |
10 |
+2
|
Intimidation |
CHA |
18 |
+4
|
Investigation |
INT |
10 |
+2
|
Medicine |
WIS |
10 |
0
|
Nature |
INT |
10 |
0
|
Perception |
WIS |
10 |
+2
|
Performance |
CHA |
18 |
+4
|
Persuasion |
CHA |
18 |
+6
|
Playing cards |
CHA |
18 |
+6
|
Religion |
INT |
10 |
0
|
Sleight of Hand |
DEX |
14 |
+2
|
Stealth |
DEX |
14 |
+4
|
Survival |
WIS |
10 |
0
|
Thieves' tools |
Dex |
14 |
+4
|
|
Languages
Class and Background Abilities
- Spellcasting
- Wild Magic Surge
- Tides of Chaos
- Ear to the Ground
- Metamagic
- Empowered spell
- Subtle spell
Proficiencies
- Tool: playing cards, thieves' tools
- Weapon: daggers, darts, slings, quarterstaffs, light crossbows
|