Skill |
Ability |
Score
|
Acrobatics |
DEX |
+5
|
Animal Handling |
WIS |
0
|
Arcana |
INT |
-1
|
Athletics |
STR |
0
|
Deception |
CHA |
+5
|
History |
INT |
-1
|
Insight |
WIS |
0
|
Intimidation |
CHA |
+3
|
Investigation |
INT |
-1
|
Medicine |
WIS |
0
|
Nature |
INT |
-1
|
Perception |
WIS |
+2
|
Performance |
CHA |
+3
|
Persuasion |
CHA |
+5
|
Religion |
INT |
-1
|
Sleight of Hand |
DEX |
+3
|
Stealth |
DEX |
+5
|
Survival |
WIS |
+2
|
|
Languages
- Ubrekti (common)
- (origin)
- half elf bonus
Class and Background Abilities
- Proficient with light armor, medium armor, and shields
- Proficient with simple and martial weapons
- Hexblade's Curse (single target bonus damage, gain HP on kill)
- Hex Warrior (use CHA instead of DEX for hit and damage)
- Warlock Invocations (3):
- Agonizing Blast - +CHA damage on Eldritch Blasts
- Improved Pact Weapon - You can use any weapon you summon with your Pact of the Blade feature as a spellcasting focus for your warlock spells. In addition, the weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls.
- ?
- Pact of the Blade
- Level 4 ASI: Resilient (CON)
Race Abilities
- fey ancestry - advantage on saving throws against charm, magic can't put you to sleep
- Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
- Skill Versatility: You gain proficiency in two skills of your choice. (Stealth, Survival)
|