Quynh Thi Luong (character sheet)
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Basic Information
- Character Name: Quynh "Quinn" Thi Luong
- Race: Human
- Class: Rogue [Thief archetype]
- Level: 3
- Alignment: Chaotic Neutral
- Background: Criminal [burglar]
Ability Scores
- Str: 8 (-1)
- Dex: 16 (+3)
- Con: 10 (0)
- Int: 12 (+1)
- Wis: 14 (+2)
- Cha: 14 (+2)
Derived Statistics
- Max HP: 9 + 1d8 (still have to roll)
- Hit Dice: 3d8
- AC: 14
- Speed: 30 ft
- Carrying capacity: 120 lbs
- Passive Wisdom (Perception) score: 14
Proficiencies
Proficiency bonus: +2
- Armor: Light Armor
- Weapons: Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords
- Tools: Thieves' Tools [doubled by Expertise], Cook's Utensils
- Saving Throws: Dexterity, Intelligence
- Skills: Acrobatics, Athletics, Deception, Investigation, Perception, Sleight of Hand, Stealth [doubled by Expertise]
Feats
- Skulker [You can try to hide when you are lightly obscured from the creature from which you are hiding; when you are hidden from a creature and miss it with a ranged weapon attack, making the attack doesn't reveal your position; dim light doesn't impose disadvantage on Wisdom (Perception) checks relying on sight.]
- Cunning Action [Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.] - Fast Hands [You can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves' tools to disarm a trap or open a lock, or take the Use an Object action.] - Second-Story Work [You gain the ability to climb faster than normal; climbing no longer costs you extra movement. In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier.]
Languages
- Common (Ubrekti?)
- Dwarven
Other Features and Traits
- Expertise (proficiencies doubled) in Stealth and Thieves' Tools
- Sneak Attack: 2d6
- Thieves' Cant
- Criminal Contact: Zahra Amal
Equipment
- leather armor [11 AC + Dex modifier]
- a shortsword [1d6 piercing, finesse, light]
- 2x dagger [1d4 piercing, finesse, light, thrown (range 20/60)]
- a burglar's pack (a backpack, a bag of 1000 ball bearings, 10 ft string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, a waterskin, 50 ft of hempen rope)
- a set of dark common clothes including a hood
- 2x thieves' tools (a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, a pair of pliers)
- cook's utensils
- a light crossbow, and a case of 20 crossbow bolts [1d8 piercing, ammunition (range 80/320), loading, two-handed]
- a hunting trap
- 2x net
Treasure
- a belt pouch containing 6gp and 10sp