Talk:Beldon's Character Sheet

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SWAP OuT fOR ShaaTTEERRRrr - ditch faerie fire for it!

option 1: fighter 1

  • fighting style: defense
  • second wind
  • proficiency: shield, martial weapons (lance, light crossbow, whip, scimitar/shortsword)
  • AC +3 (18)
  • HP +8 (32)

option 2: bard 4

  • feat: mounted combat
  • second level spells +1 (3)
  • spells known +1 (7)
  • AC +0 (15)
  • HP +7 (31)


  • Fighter, so you can buy that stupid lance you made me make. Detarame (talk) 03:50, 19 May 2019 (UTC)


Pepper as a Sidekick

What I'm shoving here are the stats Pepper might have with various numbers of sidekick levels, as presented in the UA here. Ultimately whether Pepper even gets access to a sidekick class is not even known to be decided yet, I'm just putting the numbers down because it was fun. --slitherrr (talk) 22:44, 15 July 2019 (UTC)

  • Sidekick Level 1: Warrior (only available option, since Pepper doesn't have a language)
    • Hit Die: 2d8 + Con (11 total)
    • Proficiency bonus: +2 (this is unchanged, it just shows a baseline for calculation)
    • Bonus proficiencies: One out of (Strength/Dexterity/Constitution), three out of (Acrobatics/Animal Handling/Athletics/Intimidation/Nature/Perception/Survival)
      • Pepper already has proficiency in Perception, based on the Mastiff statblock. Athletics, Acrobatics, Intimidation seem like things a dog could do. Nature and Survival aren't out of line.
      • Dexterity saves are an obvious choice for AoE survival.
    • Second Wind (1 use)
  • Sidekick Level 2:
    • Hit Die: 3d8 + Con (16 total)
    • Danger Sense
  • Sidekick Level 3:
    • Hit Die: 4d8 + Con (21 total)
    • Improved Critical
  • Sidekick Level 4:
    • Hit Die: 5d8 + Con (26 total)
    • ASI (str to 16, adding 1 to attack bonus and 1 to damage, or con to 14, adding 4 hit points)
  • Sidekick Level 5:
    • Hit Die: 6d8 + Con (31 total)
    • Proficiency bonus: +3
    • Extra Attack