Talk:Wint's Character Sheet
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tactics
- try to be wand and shield ranged blaster as much as possible. use spells to avoid melee and focus slots and sorcery points on big powerful spells with flexibility on damage types. quickened mind sliver and heightened metamagics can be used to make sure a single enemy is very likely to fail any save or suck spell when needed. burn pact magic slots for more sorcery points any time the party can be convinced to take a short rest. probably select offensive damage over buffing or control spells. depending on spell and invocation choices could lean into communication kind of spells and abilities or extraordinary senses like magic darkvision/detection, etc.
Level Advancement Plans
- Level 3: Sorcerer 2
- Sorcery Points, Flexible Casting, +1 Spell Known, +1 Level 1 slot, probably switch Arms of Hadar to Tasha’s Hideous Laughter
- Level 4: Sorcerer 3
- 2 more Metamagic (Transmute, Heightened), +1 Spell Known, +1 Level 1 slot, +2 Level 2 slots, Level 2 Psionic spells
- Level 5 or 6: Sorcerer 4
- Proficiency Bonus +1, Cantrip boost, +1 Cantrip, Level 3 spells, Feat - CHA ASI, probably switch Detect Thoughts to Tasha’s Mind Whip or Hold Person
- Level 5 or 6: Warlock 2
- +1 Pact Magic Level 1 Slot, Eldritch Invocations (Agonizing Blast, Eldritch Mind), +1 Spell Known (Comprehend Languages or Protection from Evil and Good),
- Level 7: Sorcerer 5
- Magical Guidance (sorcery point to reroll a d20), +1 Spell Known, +2 Level 3 slots, Level 3 Psionic spells,
- Level 8: Sorcerer 6
- Psionic Sorcery (able to subtly cast psionic spells with sorcery points), Psychic Defenses, +1 Level 3 slot, probably switch
- Beyond: Probably all Sorcerer, low chance of at some point Warlock 3 (for level 2 pact slots, +1 known spell, and probably a ritual tome pact)
- Other feats to consider: CHA ASI, Extra Invocation, Lucky
- upgrade armor whenever possible to breastplate then half-plate, other expenses may include expensive spell components depending on spell selections
- Spells to consider
- Level 1: Absorb Elements, Feather Fall, Magic Missile
- Level 2: Blindness/Deafness or Hold Person or Maximilian's Earthen Grasp, Misty Step, Phantasmal Force, Shatter, Tasha's Mind Whip
- Level 3: Counterspell, Enemies Abound, Fireball, Hypnotic Pattern