An extra hardy breed of mastiff that is favored by Road Halflings. They are rarely sold to outsiders. As per normal mastiff, except 125% of cost, +1 STR, +1 HP.
Attributes
Attribute |
Value |
Bonus |
Save
|
Strength |
14 |
+2 |
+2
|
Dexterity |
14 |
+2 |
+2
|
Constitution |
12 |
+1 |
+1
|
Intelligence |
3 |
-4 |
-4
|
Wisdom |
12 |
1 |
+1
|
Charisma |
7 |
-2 |
-2
|
|
Secondary Attributes
Hit Points |
6 (1d8 + 2)
|
Armor Class |
12
|
Proficiency Bonus |
+2
|
Passive Perception |
13
|
Initiative |
+2
|
Base Speed |
40 Feet
|
Cost |
31.25 gold
|
Carry Capacity |
210 lbs.
|
|
Skills & Abilities
- Perception: +3
- Keen Hearing and Smell: The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.