Talk:Karoz's Character Sheet
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tactics
at level 1 equally good at shoot or slash. standard equipment would be shield and scimitar or rapier in big hands, hand crossbow and free hand in little hands, but able to remove shield and use bigger crossbow in big hands for extra range while keeping a scimitar or shortsword in small hands instead. bloodhunter abilities and hand crossbow mean try to stay within 30' of enemies, but pretty good ac and hp. after level 2 try to stay in ranged as much as possible.
alternates
switch to medium armor and go melee focused instead (though probably still DEX finesse), maybe rework stats to allow multiclass
Level Advancement Plans
- bloodhunter 2: archery fighting style, crimsom rite (lighting damage for weapon)
- bloodhunter 3: ghostslayer subclass (Rite of the Dawn (radiant damage plus light, necrotic resistance, and extra damage to undead), curse specialist(1 extra blood maledict known(probably Fallen Puppet), 1 extra use per rest, can target creatures with no blood))
- bloodhunter 4: feat
- bloodhunter 5: extra attack, hemocraft die goes to d6
- bloodhunter 6: Brand of Castigation,
- Feats: crossbow expert for extra shooty, Skill Expert(+1 Dex, +1 skill prof, 1 proficient skill gets expertise (probably perception or maybe stealth to get it super high), DEX ASI, sharpshooter