Nord's Character Sheet
Jump to navigation
Jump to search
Nord - WIP Level 1 CG Rogue
Attributes
Strength | 8 (-1) |
Dexterity | 16 (+3) |
Constitution | 15 (+2) |
Intelligence | 10 (0) |
Wisdom | 10 (0) |
Charisma | 16 (+3) |
Secondary Attributes
Hit Points | 10 |
Armor Class | 15 (light) |
Proficiency Bonus | +5 |
Passive Perception | 14 |
Initiative | +3 |
Base Speed | 30 Feet |
STR Save | -1 |
DEX Save | +5 (class) |
CON Save | +2 |
INT Save | +2 (class) |
WIS Save | 0 |
CHA Save | +3 |
Languages
- Ubrekti (common)
- Wydmoor background language
Traits
- I stretch the truth for the sake of a good story
- OTHER
Ideals
Bonds
Flaws
- I can't help but pocket loose coins and other trinkets I come across
Class Abilities
- Sneak attack
- thieves cant
Race Abilities (half-elf)
- fey ancestry - advantage on saving throws against charm, magic can't put you to sleep
Skills
Skill | Ability | Score | Bonus |
---|---|---|---|
Acrobatics | DEX | 5 | class |
Animal Handling | WIS | 0 | |
Arcana | INT | 0 | |
Athletics | STR | 1 | background |
Deception | CHA | 5 | class |
History | INT | 0 | |
Insight | WIS | 0 | |
Intimidation | CHA | 3 | |
Investigation | INT | 2 | class |
Medicine | WIS | 0 | |
Nature | WIS | 0 | |
Perception | WIS | 4 | background, expertise |
Performance | CHA | 3 | |
Persuasion | CHA | 7 | class, expertise |
Religion | INT | 0 | |
Sleight of Hand | DEX | 5 | class |
Stealth | DEX | 5 | class |
Survival | WIS | 0 |
Armor/Clothing
light
Weapons
Melee Weapons
- rapier
Ranged Weapons
- probably a bow or at least a dagger
Inventory of items
- thieves' tools
- navigator's tools