Spring's Character Sheet
Spring - Chaotic Neutral Lunacy Paladin
Oath of Lunacy
Be the Full Moon: watch and learn from others. Be serene in the face of change.
Be the Gibbous Moon: rejoice in wilderness, in chaos, in madness
Be the Crescent moon: slide through the dark places, like a knife, and open their secrets
Be the New Moon: protect the secrets of Her Lunacy and Her Demesne from mortals.
Level 1
Divine sense: 1+CHA mod, until long rest. action: until end of next turn, know location of any celestial/fiend/undead w/i 60' not behind total cover. Also any consecrated or desecrated areas.
Lay on Hands: PAL level x 5, replenishes on long rest. Action: any number of HP restored from the pool OR 5 points to cure one disease or poison. If I spend 10, I can cure 2x diseases or poisons, etc. No effect on undead, constructs.
Level 2
Fighting Style: Defense
Race and subrace
Shifter
Age: 15 (reaches adulthood at 10)
Size: Medium, 4'8
Speed: 30
Darkvision: 60'
Shifting: Bonus Action. 1 per short/long rest. 1 minute, my death, or using a Bonus Action to end it. Temp HP = 3 + CON mod + Bonus Action unarmed strike: piercing damage = 1d6 + STR mod.
+2 CHA, +1 STR
Longtooth
Proficiency in Intimidation (plus the shifting unarmed strike, as above)
Attributes
From race (using the new "+2 +1 to any two stats" approach): +2 CHA, +1 STR
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Secondary Attributes
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Traits
Personality
Curious and talkative, Spring hides quite a bit behind her (unusually toothy) smile.
Ideal
I serve only the will of Her Lunacy, and seek to embody her ideals.
Flaw
I can be too quick to draw blood.
Bond
Wint and I both serve Her Lunacy and I must protect him.
Background
City Guard
Proficiencies
- Languages: Common (Omatachi)
- Weapons: simple, martial
- Saves: WIS, CHA
- Skills: Intimidation, Athletics, Insight
Feats and Fighting Style
Level 1 fighting style: +1 AC
Skills
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Inventory
- Helm of Intelligence, looks like a twisting vine
- Fey fish scale mail (AC 14 + dex) (not magic, just a pun)
- Round wooden shield
- Scimitar (1d6 slashing)
- 5 javelins (1d6 piercing, thrown 30/120)
- backpack
- bedroll
- mess kit
- tinderbox
- 10 torches
- 10 days rations
- waterskin
- 50' rope