Anto Singh Feagh's Character Sheet: Difference between revisions
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Human Fighter | [[Anto Singh Feagh]], Human Fighter | ||
[[File:AntoPortrait.jpg|150px]] | [[File:AntoPortrait.jpg|150px]] | ||
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*'''Proficiency Bonus''': +2 | *'''Proficiency Bonus''': +2 | ||
*'''Save Proficiencies''': Str, Con | *'''Save Proficiencies''': Str, Con | ||
*'''Skill Proficiencies''': Perception, Acrobatics, Insight, | *'''Skill Proficiencies''': Perception, Acrobatics, Insight, Stealth, Arcana | ||
*'''Tool Proficiencies''': ' | *'''Tool Proficiencies''': Thieves' Tools, Dice | ||
==Features== | ==Features== | ||
===[[Human]] (Variant)=== | ===[[Human]] (Variant)=== | ||
*'''Size:''' Medium | *'''Size:''' Medium | ||
*'''Speed:''' | *'''Speed:''' 40 | ||
*'''Feat:''' | *'''Feat:''' Mobile | ||
**Gain 10ft base movement speed | |||
**When you use the Dash action, difficult terrain doesn’t cost you extra movement on that turn. | |||
**When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not. | |||
*'''Languages:''' [[Ubrekti]], '''TBD''' | *'''Languages:''' [[Ubrekti]], '''TBD''' | ||
*'''Ability Score Increases:''' +1 to any two (Dex and Con) | *'''Ability Score Increases:''' +1 to any two (Dex and Con) | ||
*'''Tool proficiency''': ' | *'''Tool proficiency''': Smith's Tools | ||
=== | ===Advancement=== | ||
*''' | *'''[[Fighter]] Level 1''' | ||
**'''Hit Die:''' 1d10 | **'''Hit Die:''' 1d10 | ||
**'''Proficiencies:''' Light armor, medium armor, heavy armor, shields, simple weapons, martial weapons, Acrobatics, Insight | **'''Proficiencies:''' Light armor, medium armor, heavy armor, shields, simple weapons, martial weapons, Acrobatics, Insight | ||
**'''Initial HP:''' 10 + Con | **'''Initial HP:''' 10 + Con | ||
**'''Fighting Style:''' Dueling (+2 to attacks when wielding only a single one-handed weapon) | **'''Fighting Style:''' Dueling (+2 to attacks when wielding only a single one-handed weapon) | ||
**'''Second Wind:''' Use a Bonus Action to regain hit points equal to 1d10 + fighter level. Regain on short or long rest. | **'''Second Wind:''' Use a Bonus Action to regain hit points equal to 1d10 + fighter level. Regain on short or long rest. | ||
*'''Level 2''' | |||
====Upcoming==== | |||
*'''Fighter Level 2''' | |||
**'''HP/Level:''' 6 + Con | **'''HP/Level:''' 6 + Con | ||
**'''Action Surge:''' Can take one additional action on top of regular action (and bonus action if applicable). Regain on long rest. | **'''Action Surge:''' Can take one additional action on top of regular action (and bonus action if applicable). Regain on long rest. | ||
===Background: | ===Background: Urban Bounty Hunter=== | ||
*'''Proficiencies:''' ''' | *'''Proficiencies:''' Arcana (replacing Insight), Stealth, Dice, Thieves' Tools | ||
*'''Feature ''Ear to the Ground''''': You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area. | |||
===Gear=== | ===Gear=== |
Revision as of 19:11, 25 January 2018
Anto Singh Feagh, Human Fighter
Ability Scores
- Str: 9
- Dex: 16
- Con: 15
- Int: 14
- Wis: 11
- Cha: 8
- Proficiency Bonus: +2
- Save Proficiencies: Str, Con
- Skill Proficiencies: Perception, Acrobatics, Insight, Stealth, Arcana
- Tool Proficiencies: Thieves' Tools, Dice
Features
Human (Variant)
- Size: Medium
- Speed: 40
- Feat: Mobile
- Gain 10ft base movement speed
- When you use the Dash action, difficult terrain doesn’t cost you extra movement on that turn.
- When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.
- Languages: Ubrekti, TBD
- Ability Score Increases: +1 to any two (Dex and Con)
- Tool proficiency: Smith's Tools
Advancement
- Fighter Level 1
- Hit Die: 1d10
- Proficiencies: Light armor, medium armor, heavy armor, shields, simple weapons, martial weapons, Acrobatics, Insight
- Initial HP: 10 + Con
- Fighting Style: Dueling (+2 to attacks when wielding only a single one-handed weapon)
- Second Wind: Use a Bonus Action to regain hit points equal to 1d10 + fighter level. Regain on short or long rest.
Upcoming
- Fighter Level 2
- HP/Level: 6 + Con
- Action Surge: Can take one additional action on top of regular action (and bonus action if applicable). Regain on long rest.
Background: Urban Bounty Hunter
- Proficiencies: Arcana (replacing Insight), Stealth, Dice, Thieves' Tools
- Feature Ear to the Ground: You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.
Gear
- Leather, longbow, rapier. Daggers and sling in backup.