Ylla's character sheet: Difference between revisions
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|Hit Points || 28 | |Hit Points || 28 | ||
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|Armor Class || | |Armor Class || 16 (scale) | ||
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|Proficiency Bonus || | |Proficiency Bonus || 3 | ||
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|Passive Perception || 13 | |Passive Perception || 13 | ||
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====Favoured enemy OR Favoured Foe:==== | ====Favoured enemy OR Favoured Foe:==== | ||
Favoured Foe: mark enemies for bonus damage. regain on long rest. | |||
===Natural Explorer=== | ===Natural Explorer=== | ||
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Druidic warrior: Learn 2 Druid cantrips, use Wisdom as spellcasting Mod (Guidance, Shillelagh). Can swap them every ranger level. | Druidic warrior: Learn 2 Druid cantrips, use Wisdom as spellcasting Mod (Guidance, Shillelagh). Can swap them every ranger level. | ||
===== | =====Primal Awareness===== | ||
Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn't reveal the creatures' location or number. | Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn't reveal the creatures' location or number. | ||
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|Athletics||STR|| -1 | |Athletics||STR|| -1 | ||
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|Deception||CHA|| '''+ | |Deception||CHA|| '''+7''' | ||
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|History||INT|| 0 | |History||INT|| 0 | ||
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|Performance||CHA || +5 | |Performance||CHA || +5 | ||
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|Persuasion||CHA || ''''+ | |Persuasion||CHA || ''''+7'''' | ||
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|Religion||INT|| +0 | |Religion||INT|| +0 | ||
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|Stealth ||DEX || +2 | |Stealth ||DEX || +2 | ||
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|Survival ||WIS || + | |Survival ||WIS || +7 | ||
|} | |} | ||
{{col-end}} | {{col-end}} | ||
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==Inventory== | ==Inventory== | ||
Shield, explorer's kit (a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, a waterskin, 50 feet of hempen rope), shortsword, longbow, arrows, | Shield, explorer's kit (a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, a waterskin, 50 feet of hempen rope), shortsword, longbow, arrows, scale armour. | ||
==Actions== | ==Actions== | ||
Revision as of 18:43, 3 May 2025
Ranger 3, Neutral Good. 1 of 2 proposed Leader chars.
Attributes
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Secondary Attributes
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Abilities
Favoured enemy OR Favoured Foe:
Favoured Foe: mark enemies for bonus damage. regain on long rest.
Natural Explorer
Fuck your exploration challenges.
Fighting style:
Druidic warrior: Learn 2 Druid cantrips, use Wisdom as spellcasting Mod (Guidance, Shillelagh). Can swap them every ranger level.
Primal Awareness
Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn't reveal the creatures' location or number.
3rd level: Speak with Animals
Otherworldly Glamour
Your fey qualities give you a supernatural charm. As a result, whenever you make a Charisma check, you gain a bonus to the check equal to your Wisdom modifier (minimum of +1).
Dreadful Strikes
+1d4 psychic damage to a creature when it is hit by me, limit 1/turn per creature
Spells known:
Druid Cantrips: Guidance, Shilellagh
Charm Person (Fey Wanderer feature)
Cure Wounds
Hunter's Mark
Goodberry
Speak with Animals (Primal Awareness feature, does NOT cost a spell slot 1/day)
Skills
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Miscellaneous: Gaming Set, Land Vehicles
Inventory
Shield, explorer's kit (a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, a waterskin, 50 feet of hempen rope), shortsword, longbow, arrows, scale armour.
Actions
Shillelagh:=
Magic and bludgeoning, +5, 1d8+3
+1d4 psychic optional
Quarterstaff
Quarterstaff, 1d6/1d8 bludgeoning
+1d4 psychic optional
Longbow
Piercing, +4, 1d8+2
+1d4 psychic optional