Sibnir Smelter: Difference between revisions
(Created page with "{{stub}} {{citybox|Sibnir Smelter|Near Erith|Fresia|small number of full-time residents, though occasionally swelling with traders|mostly Human refugees with smaller and frequently changing numbers of others and nearly all employed by small tight clan of Dwarves|pay well for metals and gems and melt down "recovered" metals}} ==Government== ==Commerce== ==Organizations== Category:Cities") |
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{{citybox|Sibnir Smelter|Near Erith|Fresia|small number of full-time residents, though occasionally swelling with traders|mostly Human refugees with smaller and frequently changing numbers of others and nearly all employed by small tight clan of Dwarves| | {{citybox|Sibnir Smelter|Near Erith|Fresia|small number of full-time residents, though occasionally swelling with traders|mostly Human refugees with smaller and frequently changing numbers of others and nearly all employed by small tight-knit clan of Dwarves|Clan Crafter Council|pays well for metals and gems and will melt down "recovered" metals}} | ||
==Description== | |||
Sibnir Smelter was built along an easily defensible gap in the rolling hills with a solid gate and walls and a clean fresh water spring. The most remarkable feature though was a small enclave of Dwarves, the Kezargor clan, who maintained a very long-term by human standards contract in the area. | |||
==Government== | ==Government== | ||
The Smelter and nearby areas remain undisputed Flannary territory, but the long-term contract gave the Dwarves control to expand to continue the operation of their forges and smelters. As things got worse they repurposed some of the closest mines into mushroom farms which provided food even when trade was slow. While technically in Flannari territory, the Kezargors were the sole power and rulers of the outpost and nearby area. | |||
==Commerce== | ==Commerce== | ||
Just 1-2 days hard ride outside of Erith, Sibnir's Smelter has operated for years as last stop before the big city for travelers who want to melt down metal objects of questionable provenance into more easily sold trade regulation ingots. Also a reliable source of clean water and metal working and repair for trade caravans. | |||
==Organizations== | ==Organizations== | ||
*Kezargor clan - the Dwarven clan who holds the contract on the community and nearby mines. | |||
[[Category:Cities]] | [[Category:Cities]] |
Latest revision as of 08:22, 24 January 2024
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Sibnir Smelter | |
File:Near Erith | |
Country/Region | Fresia |
Size | small number of full-time residents, though occasionally swelling with traders |
Demographics | mostly Human refugees with smaller and frequently changing numbers of others and nearly all employed by small tight-knit clan of Dwarves |
Government | Clan Crafter Council |
Economy | pays well for metals and gems and will melt down "recovered" metals |
Description
Sibnir Smelter was built along an easily defensible gap in the rolling hills with a solid gate and walls and a clean fresh water spring. The most remarkable feature though was a small enclave of Dwarves, the Kezargor clan, who maintained a very long-term by human standards contract in the area.
Government
The Smelter and nearby areas remain undisputed Flannary territory, but the long-term contract gave the Dwarves control to expand to continue the operation of their forges and smelters. As things got worse they repurposed some of the closest mines into mushroom farms which provided food even when trade was slow. While technically in Flannari territory, the Kezargors were the sole power and rulers of the outpost and nearby area.
Commerce
Just 1-2 days hard ride outside of Erith, Sibnir's Smelter has operated for years as last stop before the big city for travelers who want to melt down metal objects of questionable provenance into more easily sold trade regulation ingots. Also a reliable source of clean water and metal working and repair for trade caravans.
Organizations
- Kezargor clan - the Dwarven clan who holds the contract on the community and nearby mines.