Talk:Wint's Character Sheet: Difference between revisions

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(probably don't need detect magic with a firbolg caster in the party and a few other long term adjustments)
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==Tactics==
==Tactics==
Spell and shield ranged blaster. Armor, ''shield'', and ''absorb elements'' spells to hopefully avoid damage when attacked but attacking with spells from a distance as much as possible should be the goal as long as slots or sorcery points remain. Use spells to avoid melee when needed but focus slots and sorcery points on big powerful spells enhanced by metamagic. burn pact magic slots for more sorcery points any time the party can be convinced to take a short rest as Wint will probably spent them quickly, especially once Psionic Sorcery is available. concentration will probably not be that important early on and will become much stronger after getting Eldritch Mind invocation at level 6 or so
Ranged blaster glass cannon. Poor AC means avoid melee and archers. keep distance as much as possible and use cover when able. Use spells like shield and misty step to avoid or break melee when needed but try to focus slots and sorcery points on big powerful spells enhanced by metamagic. burn pact magic slots for more sorcery points any time the party can be convinced to take a short rest as Wint will probably spent them quickly, especially once Psionic Sorcery is available. concentration will probably not be that important early on and will improve after getting Eldritch Mind invocation at Warlock 3 (likely level 8 or maybe 6). lean into being a face and use magic when needed to understand or be understood.


===metamagic combos===
===metamagic combos===
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*2 sorcery points:
*2 sorcery points:
**sorlock action surge: ''hex'' + ''eldritch blast'' + quickened ''eldritch blast''
**sorlock action surge: ''hex'' + ''eldritch blast'' + quickened ''eldritch blast''
**''booming blade'' + quickened ''dissonant whispers'' to make an enemy flee then boom and then take OAs
**quickened leveled spell + dodge action when under heavy attack or when concentration is important to still be able to attack while maintaining max defense.  
**quickened leveled spell + dodge action when under heavy attack or when concentration is important to still be able to attack while maintaining max defense.  
*5 sorcery points:
*5 sorcery points:
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== Level Advancement Plans ==
== Level Advancement Plans ==
*Level 3: Sorcerer 2
**Sorcery Points (+2), Flexible Casting, +1 Spell Known (leaning towards Absorb Elements unless something better suited for plot reasons comes up), +1 Level 1 slot, switch Arms of Hadar to Comprehend Languages (useful in an outlander party, and nice to be able to eventually subtly activate) or maybe Tasha’s Hideous Laughter (which can not be chosen otherwise)
*Level 4: Sorcerer 3
**2 more Metamagic options (Heightened and probably Empowered or Seeking but maybe Transmuted (Wint will have always have multiple options for psychic and force damage spells to get around the more commonly resisted elemental damage types so being able to reroll damage or attack rolls would likely be better than simply changing element), +1 Spell Known (Shatter or Misty Step), +1 Level 1 slot, +2 Level 2 slots, Level 2 Psionic spells (Calm Emotions, Detect Thoughts), maybe switch Sleep out for Shatter or Misty Step to be able to have both offensive and defensive level 2 spells in addition to the 2 psionic spells i don't like much.
*Level 5: Sorcerer 4
*Level 5: Sorcerer 4
**Proficiency Bonus +1, Cantrip boost, +1 Cantrip (Chill Touch or some utility option), ASI/Feat (+2 CHA), switch psionic Calm Emotions to Tasha's Mind Whip  
**Proficiency Bonus +1, Cantrip boost, +1 Cantrip (Mold Earth or other utility cantrip), ASI/Feat (+2 CHA), +1 Spell Known(see options below. currently leaning towards Mirror Image as long as that FG extension still works), switch psionic Calm Emotions to Tasha's Mind Whip (my favorite level 2 offensive spell)
*Level 6: Warlock 2 (leaning towards pushing this back to level 8 to get Sorcerer 6's Psionic Sorcery ASAP)
*Level 6: Sorcerer 5
**Magical Guidance (sorcery point to reroll a d20), +1 Spell Known (probably has to be fireball), Level 3 spells, +2 Level 3 slots, Level 3 Psionic spells (Hunger of Hadar, Sending), maybe switch Detect Thoughts to See Invisibility or Hold Person
*Level 7: Sorcerer 6  
**Psionic Sorcery (able to subtly cast psionic spells with sorcery points), Psychic Defenses (resistance to psychic damage & advantage on saving throws against being charmed or frightened), +1 Level 3 slot, probably switch Hunger of Hadar to Enemies Abound or Tongues
*Level 8: Warlock 2 (maybe move to level 6, but i think i prefer to accelerate getting psionic sorcery)
**+1 Pact Magic Level 1 Slot, Eldritch Invocations (Agonizing Blast, Eldritch Mind), +1 Spell Known (probably Protection from Evil and Good but Armor of Agathys, Cause Fear, or Hellish Rebuke are the other top warlock-exclusive options),  
**+1 Pact Magic Level 1 Slot, Eldritch Invocations (Agonizing Blast, Eldritch Mind), +1 Spell Known (probably Protection from Evil and Good but Armor of Agathys, Cause Fear, or Hellish Rebuke are the other top warlock-exclusive options),  
*Level 7: Sorcerer 5
*Beyond: Probably all Sorcerer, game will likely not go long enough to consider Warlock 3 (for level 2 pact slots, +1 known spell, and probably a ritual tome pact) or fighter if lack of AC too hard to get over (but 1 level of fighter would just make me want a 2nd for action surge)
**Magical Guidance (sorcery point to reroll a d20), +1 Spell Known, Level 3 spells, +2 Level 3 slots, Level 3 Psionic spells (Hunger of Hadar, Sending), maybe switch Detect Thoughts to See Invisibility or Hold Person
*Level 8: Sorcerer 6
**Psionic Sorcery (able to subtly cast psionic spells with sorcery points), Psychic Defenses (resistance to psychic damage & advantage on saving throws against being charmed or frightened), +1 Level 3 slot, probably switch Hunger of Hadar to Enemies Abound or Tongues
*Beyond: Probably all Sorcerer, low chance of at some point Warlock 3 (for level 2 pact slots, +1 known spell, and probably a ritual tome pact)
*Feats of interest: CHA ASI to get to 20 ASAP, then beg for GM dispensation to be able to take Metamagic Adept again to get a couple more metamagic options and sorcery points, when that fails maybe Eldritch Adept (Devil's Sight if darkvision is a problem or beg for GM dispensation to take Maddening Hex or other higher level-restricted option), Lucky, Spell Sniper?
*Feats of interest: CHA ASI to get to 20 ASAP, then beg for GM dispensation to be able to take Metamagic Adept again to get a couple more metamagic options and sorcery points, when that fails maybe Eldritch Adept (Devil's Sight if darkvision is a problem or beg for GM dispensation to take Maddening Hex or other higher level-restricted option), Lucky, Spell Sniper?
*upgrade armor whenever possible to breastplate then half-plate, other expenses may include expensive spell components (depending on spell selections, Chromatic Orb may be the only tier 1 option)
*upgrade armor whenever possible to breastplate then half-plate, other expenses may include expensive spell components (depending on spell selections, Chromatic Orb may be the only tier 1 option)
*Spells of interest: mostly select direct offensive damage over buffing/charm/control spells outside of a few select shutdown or defensive spells but probably still have enough selections along with the psionic spells to select at least one or 2 fringe or utility spells every tier if not every spell level.
*Spells of interest: mostly select direct offensive damage over buffing/charm/control spells outside of a few select shutdown or defensive spells but probably still have enough selections along with the psionic spells to select at least one or 2 fringe or utility spells every tier if not every spell level.
**Level 1: Absorb Elements, Feather Fall, Chaos Bolt or Chromatic Orb (requires a 50gp diamond) or Catapult, Tasha's Caustic Brew,
**Level 1: Feather Fall, Catapult, Tasha's Caustic Brew
**Level 2: single opponent shutdown option (Blindness/Deafness or Hold Person or Maximilian's Earthen Grasp or Phantasmal Force), Darkvision or See Invisibility, Shatter, Tasha's Mind Whip, Misty Step, Mirror Image or Warding Wind
**Level 2:  
***single opponent shutdown - Blindness/Deafness, Hold Person, Maximilian's Earthen Grasp, Phantasmal Force
***buff - Darkvision or See Invisibility, Enhance Ability (especially if other spellcasters don't have access)
**protec - Mirror Image or Warding Wind
**Level 3: Counterspell, Enemies Abound, Fireball, Hypnotic Pattern, Fly, Tongues
**Level 3: Counterspell, Enemies Abound, Fireball, Hypnotic Pattern, Fly, Tongues

Revision as of 04:51, 24 February 2023

Tactics

Ranged blaster glass cannon. Poor AC means avoid melee and archers. keep distance as much as possible and use cover when able. Use spells like shield and misty step to avoid or break melee when needed but try to focus slots and sorcery points on big powerful spells enhanced by metamagic. burn pact magic slots for more sorcery points any time the party can be convinced to take a short rest as Wint will probably spent them quickly, especially once Psionic Sorcery is available. concentration will probably not be that important early on and will improve after getting Eldritch Mind invocation at Warlock 3 (likely level 8 or maybe 6). lean into being a face and use magic when needed to understand or be understood.

metamagic combos

  • 1 sorcery point:
    • subtle hex to give disadvantage to npcs without them knowing
    • subtle dissonant whispers in a crowd to force a chase
  • 2 sorcery points:
    • sorlock action surge: hex + eldritch blast + quickened eldritch blast
    • quickened leveled spell + dodge action when under heavy attack or when concentration is important to still be able to attack while maintaining max defense.
  • 5 sorcery points:
    • quickened mind sliver + heightened save-or-suck spells against a powerful single enemy to make them much more likely to fail the saving throw


Level Advancement Plans

  • Level 5: Sorcerer 4
    • Proficiency Bonus +1, Cantrip boost, +1 Cantrip (Mold Earth or other utility cantrip), ASI/Feat (+2 CHA), +1 Spell Known(see options below. currently leaning towards Mirror Image as long as that FG extension still works), switch psionic Calm Emotions to Tasha's Mind Whip (my favorite level 2 offensive spell)
  • Level 6: Sorcerer 5
    • Magical Guidance (sorcery point to reroll a d20), +1 Spell Known (probably has to be fireball), Level 3 spells, +2 Level 3 slots, Level 3 Psionic spells (Hunger of Hadar, Sending), maybe switch Detect Thoughts to See Invisibility or Hold Person
  • Level 7: Sorcerer 6
    • Psionic Sorcery (able to subtly cast psionic spells with sorcery points), Psychic Defenses (resistance to psychic damage & advantage on saving throws against being charmed or frightened), +1 Level 3 slot, probably switch Hunger of Hadar to Enemies Abound or Tongues
  • Level 8: Warlock 2 (maybe move to level 6, but i think i prefer to accelerate getting psionic sorcery)
    • +1 Pact Magic Level 1 Slot, Eldritch Invocations (Agonizing Blast, Eldritch Mind), +1 Spell Known (probably Protection from Evil and Good but Armor of Agathys, Cause Fear, or Hellish Rebuke are the other top warlock-exclusive options),
  • Beyond: Probably all Sorcerer, game will likely not go long enough to consider Warlock 3 (for level 2 pact slots, +1 known spell, and probably a ritual tome pact) or fighter if lack of AC too hard to get over (but 1 level of fighter would just make me want a 2nd for action surge)
  • Feats of interest: CHA ASI to get to 20 ASAP, then beg for GM dispensation to be able to take Metamagic Adept again to get a couple more metamagic options and sorcery points, when that fails maybe Eldritch Adept (Devil's Sight if darkvision is a problem or beg for GM dispensation to take Maddening Hex or other higher level-restricted option), Lucky, Spell Sniper?
  • upgrade armor whenever possible to breastplate then half-plate, other expenses may include expensive spell components (depending on spell selections, Chromatic Orb may be the only tier 1 option)
  • Spells of interest: mostly select direct offensive damage over buffing/charm/control spells outside of a few select shutdown or defensive spells but probably still have enough selections along with the psionic spells to select at least one or 2 fringe or utility spells every tier if not every spell level.
    • Level 1: Feather Fall, Catapult, Tasha's Caustic Brew
    • Level 2:
      • single opponent shutdown - Blindness/Deafness, Hold Person, Maximilian's Earthen Grasp, Phantasmal Force
      • buff - Darkvision or See Invisibility, Enhance Ability (especially if other spellcasters don't have access)
    • protec - Mirror Image or Warding Wind
    • Level 3: Counterspell, Enemies Abound, Fireball, Hypnotic Pattern, Fly, Tongues