Spring's Character Sheet: Difference between revisions
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Curious and talkative, Spring hides quite a bit behind her (unusually toothy) smile. | Curious and talkative, Spring hides quite a bit behind her (unusually toothy) smile. | ||
===Ideal=== | ===Ideal=== | ||
The material plane is a corrupt and unnatural echo of the Feywild, and I must come to understand it. | |||
===Flaw=== | ===Flaw=== | ||
I can be too quick to draw blood. | I can be too quick to draw blood. |
Revision as of 03:48, 7 February 2022
Spring - Chaotic Neutral Lunacy Paladin
Paladin: Oath of Lunacy
Be the Full Moon: watch and learn from others. Be serene in the face of change.
Be the Gibbous Moon: rejoice in wilderness, in chaos, in madness
Be the Crescent moon: slide through the dark places, like a knife, and open their secrets
Be the New Moon: protect the secrets of Her Lunacy and Her Demesne from mortals.
Level 1
Divine sense: 1+CHA mod, until long rest. action: until end of next turn, know location of any celestial/fiend/undead w/i 60' not behind total cover. Also any consecrated or desecrated areas.
Lay on Hands: PAL level x 5, replenishes on long rest. Action: any number of HP restored from the pool OR 5 points to cure one disease or poison. If I spend 10, I can cure 2x diseases or poisons, etc. No effect on undead, constructs.
Level 2
Fighting Style: Defense
Divine Smite: expend spell slot to add (1+X)d8 radiant damage, where X is spell slot level. Max 5d8.
Level 3
Channel Divinity
- 1 per short/long rest
- Nature’s Wrath. You can use your Channel Divinity to invoke primeval forces to ensnare a foe. As an action, you can cause spectral vines to spring up and reach for a creature within 10 feet of you that you can see. The creature must succeed on a Strength or Dexterity saving throw (its choice) or be restrained. While restrained by the vines, the creature repeats the saving throw at the end of each of its turns. On a success, it frees itself and the vines vanish.
- Turn the Faithless. You can use your Channel Divinity to utter ancient words that are painful for fey and fiends to hear. As an action, you present your holy symbol, and each fey or fiend within 30 feet of you that can hear you must make a Wisdom saving throw. On a failed save, the creature is turned for 1 minute or until it takes damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action. If the creature’s true form is concealed by an illusion, shapeshifting, or other effect, that form is revealed while it is turned.
Spellcasting
Spells to prepare each day: 4 [Charisma modifier + half paladin level, rounded down (minimum of one spell)]
Spell slots per day: 3 first-level slots
Spell save DC: 13 [8 + 2 (prof) + 3 (CHA)]
Spell attack modifier: 5 (prof + CHA)
Oath spells (from Ancients, modifications in ALL CAPS)
- 3rd level - TASHA'S HIDEOUS LAUGHTER, speak with animals
- 5th level - Moonbeam, misty step
- 9th level - Plant growth, protection from energy
- 13th level - GUARDIAN OF NATURE (beast form only), CONFUSION
Spell save DC: 13 (8 + proficiency + CHA mod)
Race and subrace
Shifter
Age: 15 (reaches adulthood at 10)
Size: Medium, 4'8
Speed: 30
Darkvision: 60'
Shifting:
- Bonus Action. 1 per short/long rest. 1 minute, my death, or using a Bonus Action to end it.
- Temp HP = 3 + CON mod
- Bonus Action unarmed strike: piercing damage = 1d6 + STR mod.
+2 CHA, +1 STR
Longtooth
Proficiency in Intimidation (plus the shifting unarmed strike, as above)
Attributes
From race (using the new "+2 +1 to any two stats" approach): +2 CHA, +1 STR
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Secondary Attributes
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Traits
Personality
Curious and talkative, Spring hides quite a bit behind her (unusually toothy) smile.
Ideal
The material plane is a corrupt and unnatural echo of the Feywild, and I must come to understand it.
Flaw
I can be too quick to draw blood.
Bond
Wint and I both serve Her Lunacy and I must protect him.
Background
City Guard
Proficiencies
- Languages: Common (Omatachi)
- Weapons: simple, martial
- Saves: WIS, CHA
- Skills: Intimidation, Athletics, Insight
Feats and Fighting Style
Level 1 fighting style: +1 AC
Skills
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Inventory
- Helm of Intelligence, looks like a twisting vine
- Fey fish scale mail (AC 14 + dex) (not magic, just a pun)
- Round wooden shield
- Scimitar (1d6 slashing)
- 5 javelins (1d6 piercing, thrown 30/120)
- backpack
- bedroll
- mess kit
- tinderbox
- 10 torches
- 10 days rations
- waterskin
- 50' rope
- a moon pendant (my holy symbol)