Talk:Lak's Character Sheet: Difference between revisions

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==tactics==
==tactics==
*try to be wand and shield ranged blaster as much as possible, but able to pull out the the battleaxe and trade hits when unable to magically avoid them. use swarm powers to run away when possible. depending on spell choice could lean into communication kind of spells and abilities or extraordinary senses like magic darkvision, etc.
*try to be wand and shield ranged blaster as much as possible, but able to pull out the the battleaxe and trade hits when unable to magically avoid them. use swarm powers to run away  
when possible. depending on spell and invocation choices could lean into communication kind of spells and abilities or extraordinary senses like magic darkvision, etc.


== Level Advancement Plans ==
== Level Advancement Plans ==
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**Feat: CHA +2, Land's Stride
**Feat: CHA +2, Land's Stride
*Beyond: Maybe at some point Warlock 3: Level 2 pact slots, +1 known spell, blade pact if no magic weapons around?
*Beyond: Maybe at some point Warlock 3: Level 2 pact slots, +1 known spell, blade pact if no magic weapons around?
*Other feats to consider: War Caster, Extra Invocation,
*upgrade armor when possible

Revision as of 03:55, 13 May 2021

tactics

  • try to be wand and shield ranged blaster as much as possible, but able to pull out the the battleaxe and trade hits when unable to magically avoid them. use swarm powers to run away

when possible. depending on spell and invocation choices could lean into communication kind of spells and abilities or extraordinary senses like magic darkvision, etc.

Level Advancement Plans

  • Level 3: Ranger 2
    • Spellcasting: 2 Level 1 Slots, 2 Spells Known(Absorb Elements, Goodberry), Fighting Style(Blindfighting),
  • Level 4: Ranger 3 Swarmkeeper
    • Primal Awareness, Gathered Swarm((bonus damage or free 5' disengaging movement or low DC 12 STR to move enemy) on a hit), Swarmkeeper Magic (swarm-based Mage Hand, free spells (level 3:faerie fire), +1 Spell Known(Zephyr Strike), +1 Level 1 Spell Slot
  • Level 5: Warlock 2
    • Proficiency Bonus +1, Cantrip boost, +1 Pact Magic Level 1 Slot, Eldritch Invocations (Agonizing Blast, Repelling Blast or Devil's Sight or other), +1 Spell Known (Comprehend Languages or Protection from Evil and Good or Darkness if Devil's Sight taken),
  • Level 6: Ranger 4
    • Feat: CHA +2,
  • Level 7: Ranger 5 (axe attack almost as good as eldritch blast)
    • Extra Attack, +1 Spell Known, +1 Level 1 Slot, +2 Level 2 Slots,
  • Level 8: Ranger 6
    • Roving(+5' walk speed, with equal climb and swim speeds), Favored Foe to 1d6,
  • Level 9: Ranger 7
    • Writhing Tide(fly and hover), +1 Spell Known, +1 Level 2 Slot
  • Level 10: Ranger 8
    • Feat: CHA +2, Land's Stride
  • Beyond: Maybe at some point Warlock 3: Level 2 pact slots, +1 known spell, blade pact if no magic weapons around?
  • Other feats to consider: War Caster, Extra Invocation,
  • upgrade armor when possible