Talk:Sid's Character Sheet: Difference between revisions
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*Feats (in most likely order): INT ASIs, Warcaster, Mobile or Wood Elf Magic | *Feats (in most likely order): INT ASIs, Warcaster, Mobile or Wood Elf Magic | ||
*Spells to consider: | *Spells to consider: | ||
**Level 1: | **Level 1: Expeditious Retreat | ||
**Level 2: invisibility, Phantasmal Force(illusion), Blur, Darkness, Web, Earthbind, Maximilian's Earthen Grasp, Skywrite(just for ritual foolishness), | **Level 2: invisibility, Phantasmal Force(illusion), Blur, Darkness, Web, Earthbind, Maximilian's Earthen Grasp, Skywrite(just for ritual foolishness), | ||
== Tactics == | == Tactics == | ||
*Mobile and high AC. Can be effective with blade (with extra cantrip damage) for melee or can use chill touch for ranged attacks. Offhand kept free for spellcasting or can TWF melee or throw dagger when bonus action isn't spent by a spell or cunning action. Spells mostly for control and to gain advantage more often (triple advantage with elven accuracy feat). | *Mobile and high AC. Can be effective with blade (with extra cantrip damage) for melee or can use chill touch for ranged attacks. Offhand kept free for spellcasting or can TWF melee or throw dagger when bonus action isn't spent by a spell or cunning action. Spells mostly for control and to gain advantage more often (triple advantage with elven accuracy feat). |
Revision as of 23:41, 27 February 2021
Level Plans
- Level 8: Wizard 4 - +1 cantrip, +2 spells known, Level 3 slots, Feat: INT ASI
- Level 9+: Probably Rogue 5-7/Wiz X (get Wiz 6 and extra attack asap), or alternatively Rogue X/Wiz 4
- Feats (in most likely order): INT ASIs, Warcaster, Mobile or Wood Elf Magic
- Spells to consider:
- Level 1: Expeditious Retreat
- Level 2: invisibility, Phantasmal Force(illusion), Blur, Darkness, Web, Earthbind, Maximilian's Earthen Grasp, Skywrite(just for ritual foolishness),
Tactics
- Mobile and high AC. Can be effective with blade (with extra cantrip damage) for melee or can use chill touch for ranged attacks. Offhand kept free for spellcasting or can TWF melee or throw dagger when bonus action isn't spent by a spell or cunning action. Spells mostly for control and to gain advantage more often (triple advantage with elven accuracy feat).