Talk:Join's Character Sheet: Difference between revisions

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== Alternate ==
== Alternate ==
*might be better to redo with barbarian instead of monk for more HP and AC (would allow a shield) while still following the speedy unarmored brawler radical preacher theme. rage would interfere with spells but could be used mostly to avoid damage and it wouldn't stop any of the cleric domain abilities.
*might be better to redo with barbarian instead of monk for better weapons and more HP and AC (would allow a shield) while still following the speedy unarmored brawler radical preacher theme. rage would interfere with spells but could be used mostly to avoid damage and it wouldn't stop any of the cleric domain abilities.
*maybe drunk master monk to 6 instead for even faster movement
*maybe Drunken Master monk to 6 instead for even faster movement
*or Ascendant Dragon monk to 6 for breath weapons, elemental damage, and flight
*possibly redo ability scores to have odd ones for Fey Touched or Crusher feats
 
== Level Plans ==
== Level Plans ==
*Would require very little spending especially once they have magical ways of creating food. No need for armor or scrolls, doesn't even need a weapon
*Level 11: Monk 5/Cleric 6: 5 ki/short, extra attack, stunning strike, level 3 spells, Protective Bond to teleport allies!, 2/short channel divinity
*Level 11: Monk 5/Cleric 6: 5 ki/short, extra attack, stunning strike, level 3 spells, Protective Bond to teleport allies!, 2/short channel divinity
*Beyond: probably all cleric
*Beyond: probably all cleric
*Feats in likely order: WIS ASIs, DEX ASIs,
*Feats in likely order: WIS ASIs, maybe Magic Initiate for Shillelagh and Absorb Elements or Goodberry, DEX ASIs


== Tactics ==
== Tactics ==
probably more of a support character than i would actually want to play with a focus on buff abilities and spells but still able to dish out a bit of melee damage or use ki to dodge, disengage, or dash at least a few rounds per rest which would probably be needed due to fairly low AC. despite being a follower of the peace domain this is much more of a character always wanting to fortify and radicalize everyone around them into being a better fighting force magically rather than by charismatic leadership or intelligent planning.
probably more of a support character than i would actually want to play with a focus on buff abilities and spells but still able to dish out a bit of melee damage. spend ki mostly to dodge, disengage, or dash at least a few rounds per rest which would probably be needed due to fairly low AC. despite being a follower of the peace domain this is much more of a character always wanting to fortify and radicalize everyone around them into being a better fighting force magically rather than by charismatic leadership or intelligent planning. start each day casting Aid and using domain powers pretty much every combat, frequently combining with Bless for 2d4 boost.

Revision as of 22:55, 23 January 2021

Alternate

  • might be better to redo with barbarian instead of monk for better weapons and more HP and AC (would allow a shield) while still following the speedy unarmored brawler radical preacher theme. rage would interfere with spells but could be used mostly to avoid damage and it wouldn't stop any of the cleric domain abilities.
  • maybe Drunken Master monk to 6 instead for even faster movement
  • or Ascendant Dragon monk to 6 for breath weapons, elemental damage, and flight
  • possibly redo ability scores to have odd ones for Fey Touched or Crusher feats

Level Plans

  • Would require very little spending especially once they have magical ways of creating food. No need for armor or scrolls, doesn't even need a weapon
  • Level 11: Monk 5/Cleric 6: 5 ki/short, extra attack, stunning strike, level 3 spells, Protective Bond to teleport allies!, 2/short channel divinity
  • Beyond: probably all cleric
  • Feats in likely order: WIS ASIs, maybe Magic Initiate for Shillelagh and Absorb Elements or Goodberry, DEX ASIs

Tactics

probably more of a support character than i would actually want to play with a focus on buff abilities and spells but still able to dish out a bit of melee damage. spend ki mostly to dodge, disengage, or dash at least a few rounds per rest which would probably be needed due to fairly low AC. despite being a follower of the peace domain this is much more of a character always wanting to fortify and radicalize everyone around them into being a better fighting force magically rather than by charismatic leadership or intelligent planning. start each day casting Aid and using domain powers pretty much every combat, frequently combining with Bless for 2d4 boost.