Talk:Banner Rindherder's Character Sheet: Difference between revisions
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: Exhaustion's a beeotch. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]]) 00:04, 16 June 2019 (UTC) | : Exhaustion's a beeotch. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]]) 00:04, 16 June 2019 (UTC) | ||
Mattie convinced me. Next available feat (next level up) will be lucky. [[User:Bartley|Bartley]] ([[User talk:Bartley|talk]]) 06:54, 25 July 2020 (UTC) | Mattie convinced me. Next available feat (next level up) will be lucky. Dumb as shit and reckless but magically gets away with it. Will spend luck dice reckless and on trifling rolls. I will not horde the luck dice and never rest with unspent ones. [[User:Bartley|Bartley]] ([[User talk:Bartley|talk]]) 06:54, 25 July 2020 (UTC) | ||
Fighting style is still best-suited for long range blasting, but will probably still wind up in melee often. Will probably still recklessly charge into melee combat when it's a bad idea. 1st round bonus action hex either large enemy when small numbers of adversaries or else use hex to clean up smaller weaker forces when numbers of enemies are higher. Hexblade curse higher CR thing with 2nd round bonus action. Ki should be saved for dodge, spell slots for shield. After those 2 rounds Banner can use Ki when needed for dodge or flurry so it would be ideal for him to stay ranged for at least the first 2 rounds of combat. After Monk 5/Warlock 3 attacking with melee will actually do more damage than eldritch blast finally (for a few levels at least) due to extra attack and improved pact weapon. [[User:Bartley|Bartley]] ([[User talk:Bartley|talk]]) 07:07, 25 July 2020 (UTC) | |||
Fighting style is still best-suited for long range blasting, but will probably still wind up in melee often. Ki should be saved for dodge, spell slots for shield. After Monk 5/Warlock 3 attacking with melee will actually do more damage than eldritch blast finally (for a | |||
== Level Advancement Plans == | == Level Advancement Plans == | ||
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**Monk 4: Feat(Lucky), Slowfall | **Monk 4: Feat(Lucky), Slowfall | ||
**Warlock 3: Pact of the blade, replace agonizing blast with Improved Pact Weapon (no longer need arcane focus and pact weapon becomes magic +1), +1 spell known(misty step), warlock slots at level 2, switch Switch Wrathful Smite to Protection from Good and Evil | **Warlock 3: Pact of the blade, replace agonizing blast with Improved Pact Weapon (no longer need arcane focus and pact weapon becomes magic +1), +1 spell known(misty step), warlock slots at level 2, switch Switch Wrathful Smite to Protection from Good and Evil | ||
**Warlock 4: Feat(Resilient(WIS)), +1 spell known (Mirror Image or Hold Person), +1 cantrip known(booming blade), | **Warlock 4: Feat(Resilient(WIS) or DEX ASI), +1 spell known (Mirror Image or Hold Person), +1 cantrip known(booming blade), | ||
**Monk 5: Extra attack, stunning strike | **Monk 5: Extra attack, stunning strike | ||
*10+: Monk maybe to 7 for evasion and shadow walk or just Sorcerer for slots and metamagic | *10+: Monk maybe to 7 for evasion and shadow walk or just Sorcerer for slots and metamagic | ||
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==Spells to consider== | ==Spells to consider== | ||
*Cantrips: | *Cantrips: booming blade | ||
*Level 1: Hellish Rebuke, Healing Elixir, Cause Fear, | *Level 1: Hellish Rebuke, Healing Elixir, Cause Fear, | ||
*Level 2: Shatter, Mirror Image, Hold Person, Blur | *Level 2: Shatter, Mirror Image, Hold Person, Blur | ||
*Level 3: Thunder Step, Fear | *Level 3: Thunder Step, Fear |
Revision as of 08:10, 25 July 2020
Banner went the most Ride or Die for the gubbites and ends up getting hit with the curse. Sad, man. Detarame (talk) 21:14, 15 June 2019 (UTC)
Mattie convinced me. Next available feat (next level up) will be lucky. Dumb as shit and reckless but magically gets away with it. Will spend luck dice reckless and on trifling rolls. I will not horde the luck dice and never rest with unspent ones. Bartley (talk) 06:54, 25 July 2020 (UTC)
Fighting style is still best-suited for long range blasting, but will probably still wind up in melee often. Will probably still recklessly charge into melee combat when it's a bad idea. 1st round bonus action hex either large enemy when small numbers of adversaries or else use hex to clean up smaller weaker forces when numbers of enemies are higher. Hexblade curse higher CR thing with 2nd round bonus action. Ki should be saved for dodge, spell slots for shield. After those 2 rounds Banner can use Ki when needed for dodge or flurry so it would be ideal for him to stay ranged for at least the first 2 rounds of combat. After Monk 5/Warlock 3 attacking with melee will actually do more damage than eldritch blast finally (for a few levels at least) due to extra attack and improved pact weapon. Bartley (talk) 07:07, 25 July 2020 (UTC)
Level Advancement Plans
- Level 7-10: (order tbd, probably in the order below unless magic melee pact weapon is needed earlier, possibly monk 5 before the warlock levels for extra attack)
- Monk 4: Feat(Lucky), Slowfall
- Warlock 3: Pact of the blade, replace agonizing blast with Improved Pact Weapon (no longer need arcane focus and pact weapon becomes magic +1), +1 spell known(misty step), warlock slots at level 2, switch Switch Wrathful Smite to Protection from Good and Evil
- Warlock 4: Feat(Resilient(WIS) or DEX ASI), +1 spell known (Mirror Image or Hold Person), +1 cantrip known(booming blade),
- Monk 5: Extra attack, stunning strike
- 10+: Monk maybe to 7 for evasion and shadow walk or just Sorcerer for slots and metamagic
- Feats in likely order: Resilient(WIS), War Caster, CHA and/or DEX ASI
Spells to consider
- Cantrips: booming blade
- Level 1: Hellish Rebuke, Healing Elixir, Cause Fear,
- Level 2: Shatter, Mirror Image, Hold Person, Blur
- Level 3: Thunder Step, Fear