Talk:Sid's Character Sheet: Difference between revisions

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== Level Plans ==
== Level Plans ==
*Level 5: Rogue 3 (Arcane Trickster) - +1d6 sneak attack, +1 wizard level spell slot progression (level 2 slots, but no level 2 spells yet), 3 cantrips (advanced mage hand, chill touch, minor illusion or message), 3 level 1 spells which are always prepared (2 must be illusion or enchantment)(tasha's hideous laughter, silent image, Mage Armor), cantrip damage boosts. Sell armor and bow and save to buy more spell scrolls.
*Level 5: Rogue 3 (Arcane Trickster) - +1d6 sneak attack, +1 wizard level spell slot progression (level 2 slots, but no level 2 spells yet), 3 cantrips (advanced mage hand, chill touch, message), 3 level 1 spells which are always prepared (2 must be illusion or enchantment)(tasha's hideous laughter, silent image, Mage Armor), cantrip damage boosts. Sell armor and bow and save to buy more spell scrolls.
*Level 6: Rogue 4 -  feat: Elven accuracy (+1 DEX), +1 always prepared enchantment or illusion spell known (Blur)
*Level 6: Rogue 4 -  feat: Elven accuracy (+1 DEX), +1 always prepared enchantment or illusion spell known (Blur)
*Level 7: Wizard 3 - +2 spells
*Level 7: Wizard 3 - +2 spells

Revision as of 20:51, 27 April 2019

Level Plans

  • Level 5: Rogue 3 (Arcane Trickster) - +1d6 sneak attack, +1 wizard level spell slot progression (level 2 slots, but no level 2 spells yet), 3 cantrips (advanced mage hand, chill touch, message), 3 level 1 spells which are always prepared (2 must be illusion or enchantment)(tasha's hideous laughter, silent image, Mage Armor), cantrip damage boosts. Sell armor and bow and save to buy more spell scrolls.
  • Level 6: Rogue 4 - feat: Elven accuracy (+1 DEX), +1 always prepared enchantment or illusion spell known (Blur)
  • Level 7: Wizard 3 - +2 spells
  • Level 8: Wizard 4 - +2 spells (FIREBALL!), Level 3 slots, Feat: INT ASI
  • Level 9+: Probably Rogue 5-7/Wiz X, or alternatively Rogue X/Wiz 4
  • Feats (in most likely order): Elven Accuracy, INT ASIs, Warcaster, Mobile or Wood Elf Magic
  • Spells to consider:
    • Level 1: Earth Tremor, Fog Cloud, Protection from good and evil, snare, puppet (UA), false life, disguise self,
    • Level 2: Misty Step, Phantasmal Force, Shadow Blade, Darkness, Levitate, Suggestion, Web

Tactics

  • Mobile and high AC. Can be effective with blade (with extra cantrip damage) for melee or can use longbow for ranged attacks. Offhand kept free for spellcasting or can TWF melee or throw dagger when bonus action isn't spent by a spell or cunning action. Spells mostly for control and to gain advantage more often (triple advantage with elven accuracy feat).