Halfling Breed Dog: Difference between revisions
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(→Secondary Attributes: - zeros and fives, zeros and fives.) |
(→Skills & Abilities: - Give you a little something something for that price increase.) |
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*'''Keen Hearing and Smell''': The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell. | *'''Keen Hearing and Smell''': The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell. | ||
*'''Bite''': Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone. | *'''Bite''': Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone. | ||
*Halflings have advantage on charisma or animal handling checks made to control Halfling Breeds. |
Latest revision as of 05:02, 25 March 2018
A strong and extra-hardy breed of mastiff that is favored by Road Halflings. They are rarely sold to outsiders. As per normal mastiff, except ~130% of cost, +1 STR, +1 HP.
Attributes
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Secondary Attributes
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Skills & Abilities
- Perception: +3
- Keen Hearing and Smell: The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
- Halflings have advantage on charisma or animal handling checks made to control Halfling Breeds.