Anto Singh Feagh's Character Sheet: Difference between revisions
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* | *Studded leather, longbow, rapier, shield. Daggers and sling in backup. | ||
[[Category:PC Character Sheets]] | [[Category:PC Character Sheets]] |
Revision as of 23:45, 4 May 2018
Anto Singh Feagh, Human Fighter
Ability Scores
- Str: 9
- Dex: 16
- Con: 15
- Int: 14
- Wis: 11
- Cha: 8
- Proficiency Bonus: +2
- Save Proficiencies: Str, Con
- Skill Proficiencies: Perception, Acrobatics, Insight, Stealth, Arcana
- Tool Proficiencies: Thieves' Tools, Dice, Smith's Tools
Features
Human (Variant)
- Size: Medium
- Speed: 40
- Feat: Mobile
- Gain 10ft base movement speed
- When you use the Dash action, difficult terrain doesn’t cost you extra movement on that turn.
- When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.
- Languages: Ubrekti, Odessan
- Ability Score Increases: +1 to any two (Dex and Con)
- Tool proficiency: Smith's Tools
Advancement
- Fighter Level 1
- Hit Die: 1d10
- Proficiencies: Light armor, medium armor, heavy armor, shields, simple weapons, martial weapons, Acrobatics, Insight
- Initial HP: 10 + Con
- Fighting Style: Dueling (+2 to attacks when wielding only a single one-handed weapon)
- Second Wind: Use a Bonus Action to regain hit points equal to 1d10 + fighter level. Regain on short or long rest.
Upcoming
- Fighter Level 2
- HP/Level: 6 + Con
- Action Surge: Can take one additional action on top of regular action (and bonus action if applicable). Regain on long rest.
Background: Urban Bounty Hunter
- Proficiencies: Arcana (replacing Insight), Stealth, Dice, Thieves' Tools
- Feature Ear to the Ground: You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.
Gear
- Studded leather, longbow, rapier, shield. Daggers and sling in backup.