Talk:Mattiverse Next - Session 33: Difference between revisions
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(Created page with "<pre> Fantasy Grounds - v4.7.5 ULTIMATE (2025-07-07) Dungeons and Dragons (5E) ruleset (2025-06-04) for Fantasy Grounds Copyright 2025 Smiteworks USA, LLC Core RPG ruleset (2025-06-19) for Fantasy Grounds Copyright 2025 Smiteworks USA, LLC D&D Official Language Fonts (FR)\rfor Fantasy Grounds\rCopyright 2024 Smiteworks USA, LLC and Wizards of the Coast LLC 5E Random Treasure Generator V0.6 for FG V.3.x Copyright 2017 Smiteworks USA, LLC. \rAuthor: Olog Select On Turn v1....") |
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Beth slides one of the packages over to Bobwhite. | Beth slides one of the packages over to Bobwhite. | ||
Bobwhite digs in with only slight trepidation | Bobwhite digs in with only slight trepidation | ||
Bobwhite takes a gander at it closely, then nods like "yeah, cool" | Bobwhite takes a gander at it closely, then nods like "yeah, cool" | ||
Beldon: you ever heard him play an instrument? we're all going to regret this gift | Beldon: you ever heard him play an instrument? we're all going to regret this gift | ||
Beth smiles. | Beth smiles. | ||
[PARTY] -> [Bobwhite] : Horn of Silent Alarm | [PARTY] -> [Bobwhite] : Horn of Silent Alarm | ||
Beth: Then I think you'll like it more than anyone, Beldon. | Beth: Then I think you'll like it more than anyone, Beldon. | ||
Bobwhite: This will be usefl, thanks | Bobwhite: This will be usefl, thanks | ||
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Beth: Banner... I'm not even sure HOW we got a hold of this one, but frankly I don't think you'll find much like it in human lands. | Beth: Banner... I'm not even sure HOW we got a hold of this one, but frankly I don't think you'll find much like it in human lands. | ||
Beth slides a backage to Banner. | Beth slides a backage to Banner. | ||
Beth: (LINK) | Beth: (LINK) | ||
https://dnd5e.wikidot.com/wondrous-items:dragonhide-belt | https://dnd5e.wikidot.com/wondrous-items:dragonhide-belt | ||
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Beth plays a small tune. | Beth plays a small tune. | ||
Beth looks at Four, sweetly but intently, as she plays the song. | Beth looks at Four, sweetly but intently, as she plays the song. | ||
Four barely hears the words as he stares at her, just in awe she can play so well. He even stops eating his breakfast! | Four barely hears the words as he stares at her, just in awe she can play so well. He even stops eating his breakfast! | ||
Beldon: [SKILL] Performance (lute) [MOD:CHA] [PROF]: d20+6 = 26 | Beldon: [SKILL] Performance (lute) [MOD:CHA] [PROF]: d20+6 = 26 | ||
It's a simple enough tune, you think you've learned it. | It's a simple enough tune, you think you've learned it. | ||
Beth slides you the lute. | Beth slides you the lute. | ||
The lute is of exceptional quality. Like, masterwork. | The lute is of exceptional quality. Like, masterwork. | ||
You notice an artisan's mark on the back of the neck. | You notice an artisan's mark on the back of the neck. | ||
Beth: Please don't break that. It's a Winzin Doss. | Beth: Please don't break that. It's a Winzin Doss. | ||
(Who TF is WInzin Doss?) | (Who TF is WInzin Doss?) | ||
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Beth: Why don't you try to play me that song, Beldon? See if you're the hot shit you think you are. | Beth: Why don't you try to play me that song, Beldon? See if you're the hot shit you think you are. | ||
Beldon: [SKILL] Performance (lute) [MOD:CHA] [PROF]: d20+6 = 26 | Beldon: [SKILL] Performance (lute) [MOD:CHA] [PROF]: d20+6 = 26 | ||
Beldon: [SKILL] Performance (lute) [MOD:CHA] [PROF]: d20+6 = 9 | Beldon: [SKILL] Performance (lute) [MOD:CHA] [PROF]: d20+6 = 9 | ||
[Damage] [5] -> [to Beldon] [STATUS: Light] | [Damage] [5] -> [to Beldon] [STATUS: Light] | ||
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Four: Maybe he should take my package since his didn't work so well for him | Four: Maybe he should take my package since his didn't work so well for him | ||
Beth: Four... i'm giving you this because it means if you guys die or something. Because if this doesn't come back -- I could get into REAL trouble. | Beth: Four... i'm giving you this because it means if you guys die or something. Because if this doesn't come back -- I could get into REAL trouble. | ||
Beldon: you can play the instrument by casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save | Beldon: you can play the instrument by casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save | ||
Four: Real trouble? I dunno if I want to risk that | Four: Real trouble? I dunno if I want to risk that | ||
Four: We've imposed too much already | Four: We've imposed too much already | ||
Beth smiles. | Beth smiles. | ||
Beth: I think I'm the only one with any real sense of risk assessment at the table. | Beth: I think I'm the only one with any real sense of risk assessment at the table. | ||
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Four: Fair enough, alright! | Four: Fair enough, alright! | ||
Four opens the package. | Four opens the package. | ||
Beth: Inside is a small, bound booklet. Obviously very old but well maintained. | Beth: Inside is a small, bound booklet. Obviously very old but well maintained. | ||
Inside is a small, bound booklet. Obviously very old but well maintained. | Inside is a small, bound booklet. Obviously very old but well maintained. | ||
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Four: Wow! I never thought libraries had any value | Four: Wow! I never thought libraries had any value | ||
Beth: Oakhurst is a sleepy little place, I don't imagine too much trouble. So, when you get back we can put them back safe as houses. Just a little extra help since you're doing me a favor. | Beth: Oakhurst is a sleepy little place, I don't imagine too much trouble. So, when you get back we can put them back safe as houses. Just a little extra help since you're doing me a favor. | ||
Beth: Any intel you could get about the condition of the swamp would be of use to the Southies, as well. | Beth: Any intel you could get about the condition of the swamp would be of use to the Southies, as well. | ||
Beth: It's a long way, I know. If you wanted me to hold on to one of your fragments to track your incoming, I can do that for you, but I understand if you don't want to risk losing it. As long as it's not in the church inventory, the Hadriarch won't stumble onto it. | Beth: It's a long way, I know. If you wanted me to hold on to one of your fragments to track your incoming, I can do that for you, but I understand if you don't want to risk losing it. As long as it's not in the church inventory, the Hadriarch won't stumble onto it. | ||
Four: See? She's really the best ever | Four: See? She's really the best ever | ||
The time is 10:06 AM | The time is 10:06 AM | ||
The time is 11:06 AM | The time is 11:06 AM | ||
The time is 12:06 PM | The time is 12:06 PM | ||
GM: Ah, if it's not my favorite swamp mongrels. Bringing back all the choicest bits from the swamp. | GM: Ah, if it's not my favorite swamp mongrels. Bringing back all the choicest bits from the swamp. | ||
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The time is 12:38 PM | The time is 12:38 PM | ||
GM: Around 1:30 you finally head out into the Swamp to make a little headway. Do you with to move at a SLOW, NORMAL, or FAST pace? | GM: Around 1:30 you finally head out into the Swamp to make a little headway. Do you with to move at a SLOW, NORMAL, or FAST pace? | ||
Four: (POLL) NORMAL, since we want to collect info and not be noticed? | Four: (POLL) NORMAL, since we want to collect info and not be noticed? | ||
[hiding roll result for GM: ] | [hiding roll result for GM: ] | ||
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That is not the case. Over the course of the day, you see no large animals of any sort, nor even many smaller rodents you would expect to be commonplace. | That is not the case. Over the course of the day, you see no large animals of any sort, nor even many smaller rodents you would expect to be commonplace. | ||
Beldon: just an issue with the wildlife or are there changes to the fauna | Beldon: just an issue with the wildlife or are there changes to the fauna | ||
Beldon: [SKILL] Investigation [PROF x1/2] [JACK OF ALL TRADES]: d20 = 5 | Beldon: [SKILL] Investigation [PROF x1/2] [JACK OF ALL TRADES]: d20 = 5 | ||
Bobwhite: [SKILL] Investigation [PROF]: d20+5 = 8 | Bobwhite: [SKILL] Investigation [PROF]: d20+5 = 8 | ||
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Effect ['FourAlly'] -> [to 'Possum] [by Four] | Effect ['FourAlly'] -> [to 'Possum] [by Four] | ||
[hiding roll result for GM: ] | [hiding roll result for GM: ] | ||
GM: On SECOND WATCH, Bobwhite and Four.... | GM: On SECOND WATCH, Bobwhite and Four.... | ||
[INIT] Orc 30 (+1): = 18 | [INIT] Orc 30 (+1): = 18 | ||
Latest revision as of 04:56, 13 September 2026
Fantasy Grounds - v4.7.5 ULTIMATE (2025-07-07) Dungeons and Dragons (5E) ruleset (2025-06-04) for Fantasy Grounds Copyright 2025 Smiteworks USA, LLC Core RPG ruleset (2025-06-19) for Fantasy Grounds Copyright 2025 Smiteworks USA, LLC D&D Official Language Fonts (FR)\rfor Fantasy Grounds\rCopyright 2024 Smiteworks USA, LLC and Wizards of the Coast LLC 5E Random Treasure Generator V0.6 for FG V.3.x Copyright 2017 Smiteworks USA, LLC. \rAuthor: Olog Select On Turn v1.1 Extension (Alexandrian Mainland Calendar) loaded. SmiteWorks Light Theme for Fantasy Grounds\rCopyright 2024 Smiteworks USA, LLC. 5e Starry Dragon Extension by Stv Automatic Mirror Image - Extension v2.0\r5E version for Fantasy Grounds\r--by Kent McCullough 2020 Unshare Image v5 'Mattie' connected '1bartley' connected 'slitherrr' connected Banner: [ATTACK (M)] Longsword : d20+6 = 9 slitherrr: Fantasy Grounds - v4.7.5 CORE (2025-07-07) 'msallen13' connected Ricky Bobby: test Beldon: hi Four: : d20 = 14 [TURN] Beth Beth (looking sad). Four is eating, he has a crazy appetite this morning. Beth: Well, I appreciate you boys thinking about what I said. You'll have the halflings of Wydmoor behind you when and if the time comes you need us. Four: Think so? They barely like us right now Beth: And I *really* apprecaite you checking in on Tripp. He's a good friend, we go way back. Beth: Family and community is messy, Four. You guys argue all the time, but when you roll init you all roll init. Beth: The halfling way. Beldon: we're totally likeable I dont know what youre on about Banner: [SKILL] Insight: d20+1 = 17 Bobwhite: [SKILL] Insight: d20+1 = 11 Four: [SKILL] Insight: d20+1 = 5 Beldon: [SKILL] Insight [PROF x1/2] [JACK OF ALL TRADES]: d20+2 = 18 Beth: I know you're probably headed out today, so before you do, I wanted to give you something. Beth pulls out from her Haversack four packages. (Each as large as the sack itself) Beldon: I'm still not sold on the wisdom of sitting here on our asses so I'm game to find your boy, I hope he's somewhere horrible Four: Ohhh, you shouldn't have! Four pulls one of the packages towards himself. Beth laughs. Beth: I'm not going anywhere, and it's not a gift -- it's a LOAN. I need these back, or I will get into trouble. Beldon: we'll take great care of em Four: Oh, okay Beth slides one of the packages over to Bobwhite. Bobwhite digs in with only slight trepidation Bobwhite takes a gander at it closely, then nods like "yeah, cool" Beldon: you ever heard him play an instrument? we're all going to regret this gift Beth smiles. [PARTY] -> [Bobwhite] : Horn of Silent Alarm Beth: Then I think you'll like it more than anyone, Beldon. Bobwhite: This will be usefl, thanks Beldon: silent horn?!? ugh, stonehousers Beth: Banner... I'm not even sure HOW we got a hold of this one, but frankly I don't think you'll find much like it in human lands. Beth slides a backage to Banner. Beth: (LINK) https://dnd5e.wikidot.com/wondrous-items:dragonhide-belt [PARTY] -> [Banner] : [+1] Hydra-Hide Belt w/Strange Inscription Beth: This one is for you Beldon. Beth unwraps the present herself. Beldon: happy birthday to me! Beth pulls out of it a small, uke-sized lute of exceptional craftsmanship. Beldon: hot damn! Beldon: you're a good egg, I dont care what everyone says about you! Four: Oh, he already has an instrument Beth smiles. Not like this one, very few do. Listen! Beth plays a small tune. Beth looks at Four, sweetly but intently, as she plays the song. Four barely hears the words as he stares at her, just in awe she can play so well. He even stops eating his breakfast! Beldon: [SKILL] Performance (lute) [MOD:CHA] [PROF]: d20+6 = 26 It's a simple enough tune, you think you've learned it. Beth slides you the lute. The lute is of exceptional quality. Like, masterwork. You notice an artisan's mark on the back of the neck. Beth: Please don't break that. It's a Winzin Doss. (Who TF is WInzin Doss?) Beldon: this thing is sweet, I'll actually take care of it! Four: Oh, a when zen daws! Beth: Why don't you try to play me that song, Beldon? See if you're the hot shit you think you are. Beldon: [SKILL] Performance (lute) [MOD:CHA] [PROF]: d20+6 = 26 Beldon: [SKILL] Performance (lute) [MOD:CHA] [PROF]: d20+6 = 9 [Damage] [5] -> [to Beldon] [STATUS: Light] Beldon: shit! Beth: Hey! I told you to be careful with that! Beth: I guess maybe you need some practice. ;) Four: He's really not all that great without some ale in him Beth gives you a friendly, mischeivious, wink. Beldon: we can fix that. Bartencder! [PARTY] -> [Beldon] : A Maestro Winzin Doss Lute Four: Maybe he should take my package since his didn't work so well for him Beth: Four... i'm giving you this because it means if you guys die or something. Because if this doesn't come back -- I could get into REAL trouble. Beldon: you can play the instrument by casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save Four: Real trouble? I dunno if I want to risk that Four: We've imposed too much already Beth smiles. Beth: I think I'm the only one with any real sense of risk assessment at the table. Beth kisses Four on the cheek. Beth: I insist. Beth slides you a package. Four: Fair enough, alright! Four opens the package. Beth: Inside is a small, bound booklet. Obviously very old but well maintained. Inside is a small, bound booklet. Obviously very old but well maintained. Four: Ohh... ummm... that's so sweet! Beldon: you got him a book! HA! Beth: The title is GOKAR'S BODILY HEALTH REGIMEN. Four: I will definitely read this Beth: I think you'll like it. Until a month ago, the pages were all blank. Four: Oh? Did you write it? Beldon: I dont know what you mean by that we have an excellent grasp on risk Beth: No, it was written over a hundred years ago by a town founder. Beldon: everything we do would be super risky if we werent so fucking lucky, right boys? [PARTY] -> [Four] : Gokar's Bodily Health Regimen Four: Oh, if I read this will it still be useful? Four: Don't wanna get you in trouble when I return it Beth: Just make sure you return it. The late loss fee would be hell. Four: They put books like this in the library?! Four: Wow! I never thought libraries had any value Beth: Oakhurst is a sleepy little place, I don't imagine too much trouble. So, when you get back we can put them back safe as houses. Just a little extra help since you're doing me a favor. Beth: Any intel you could get about the condition of the swamp would be of use to the Southies, as well. Beth: It's a long way, I know. If you wanted me to hold on to one of your fragments to track your incoming, I can do that for you, but I understand if you don't want to risk losing it. As long as it's not in the church inventory, the Hadriarch won't stumble onto it. Four: See? She's really the best ever The time is 10:06 AM The time is 11:06 AM The time is 12:06 PM GM: Ah, if it's not my favorite swamp mongrels. Bringing back all the choicest bits from the swamp. Beldon: like bugs and frogs and shit? GM: I hear you want some palaver before ye head out. I'm open. you bois seem like true breed. GM: More like heads and sweetbreads. Beldon: palave? GM: smiles creepily GM: That second head is in a way more interesting. It has been resistant, but not totally obfuscatory. GM: But, our friend Russ has told us something of that new Lizardfolk creature you found. It is NOT a lizardfolk, whatever it is it's something new. GM: Never before seen, even by Russ -- who has seen some CRAZY stuff, if his head is to be believed. Beldon: yeah I mean we're splitting hairs here on lizards heads but that was definitely the weirdest lizard head we brought back GM: We're splitting heads, more like. GM: chuckles. Four: Lizard heads have hairs? So confused right now GM: No, I mean something -- DIFFERENT. If you could bring me back a body, that would be great. If I could get a questionable head, even better. Don't risk the biscuit on it. GM: But... Whatever that thing was, it moved into the swamp and *immediately* set to unifying the orcs. A nortoriously difficult group to unifty, but he did not struggle. GM: To get them to turn on the hydra, and swiftly at that. I am growing to think it's apperance was more ill omen than happenstance. Four: Unorclike Beldon: well we didnt have a ton of reason to kill the fucker but glad we did Bobwhite: He tried to kill us that's enough Bobwhite: You have to demonstrate escalation dominance for it to have any strategic benefit GM: The world is better for the decision, don't lose sleep over it. Anyway, boys, I know it's not much -- but that's what I can tell you now. Hopefully with that information you might be able to find us more or better leads. I am concerned for more than our economy, at this point. Four: We definitely want to learn more to help protect the halflings of the area GM: You're good puppers, always were. Beldon: I dont know about those boys but I'm a delight GM: Redhand, give them a little help for the road. These look like th types of dogs to get into trouble if you let them off leash. [PARTY] -> [Banner] : Potion of Greater Healing GM: Stay safe out there, boys. [PARTY] -> [Four] : Potion of Greater Healing [PARTY] -> [Beldon] : Potion of Greater Healing [PARTY] -> [Bobwhite] : Potion of Greater Healing Four: Will do! The time is 12:38 PM GM: Around 1:30 you finally head out into the Swamp to make a little headway. Do you with to move at a SLOW, NORMAL, or FAST pace? Four: (POLL) NORMAL, since we want to collect info and not be noticed? [hiding roll result for GM: ] The swamp is quiet.... Too quiet. Banner: [SKILL] Nature: d20-2 = 15 Bobwhite: [SKILL] Nature: d20+2 = 16 Beldon: [SKILL] Nature [PROF x1/2] [JACK OF ALL TRADES]: d20 = 16 You have spent a decent amount of time in this swamp by now. It is summer, this place should be teeming with life and the vibrant noises of life. That is not the case. Over the course of the day, you see no large animals of any sort, nor even many smaller rodents you would expect to be commonplace. Beldon: just an issue with the wildlife or are there changes to the fauna Beldon: [SKILL] Investigation [PROF x1/2] [JACK OF ALL TRADES]: d20 = 5 Bobwhite: [SKILL] Investigation [PROF]: d20+5 = 8 Four: [SKILL] Investigation: d20-1 = 1 Other than that, the day is without incident and you make camp for the night. [hiding roll result for GM: ] [hiding roll result for GM: ] Effect ['FourAlly'] -> [to Ricky Bobby] [by Four] Effect ['FourAlly'] -> [to 'Possum] [by Four] [hiding roll result for GM: ] GM: On SECOND WATCH, Bobwhite and Four.... [INIT] Orc 30 (+1): = 18 [INIT] Blade of the Green Abyss: = 3 [INIT] Four (+4) [ADV] (DROPPED 3): = 10 [INIT] Orc 14 (+1): = 5 [INIT] Beldon (+4): = 18 [INIT] Orc 10 (+1): = 7 [INIT] Ricky Bobby (+2): = 10 [INIT] Orc 18 (+1): = 11 [INIT] Orc 11 (+1): = 18 [INIT] 'Possum (+3): = 15 [INIT] Orc 6 (+1): = 7 [INIT] Eye of the Green Abyss 8 (+1): = 7 [INIT] Orc 2 (+1): = 3 [INIT] Orc 7 (+1): = 6 [INIT] Orc 20 (+1): = 8 [INIT] Orc 5 (+1): = 3 [INIT] Fang of the Green Abyss (+3): = 23 [INIT] Banner (+3): = 12 [INIT] Eye of the Green Abyss 29 (+1): = 18 [INIT] Bobwhite (+8): = 14 [ROUND 1] [TURN] Fang of the Green Abyss [TURN] Beldon [hiding roll result for GM: [INIT] Four (+4) [ADV] (DROPPED 3)] Beldon: [SKILL] Perception [PROF]: d20+3 = 7 Beldon: [SKILL] Perception [PROF]: d20+3 = 18 [TURN] Eye of the Green Abyss 29 [TURN] Orc 11 [TURN] Orc 30 [TURN] 'Possum Bobwhite: [SKILL] Stealth [PROF x2]: d20+10 = 24 [TURN] Bobwhite [TURN] Banner [TURN] Orc 18 [TURN] Four [TURN] Banner Effect ['Dodge'] -> [to Banner] [TURN] Orc 18 [TURN] Four Four: [SKILL] Stealth: d20+4 = 11 [TURN] Ricky Bobby Banner: !Ki Powers - Beldon: [SKILL] Perception [PROF]: d20+3 = 23 [INIT] Orc 30 (+1): = 10 [INIT] Blade of the Green Abyss: = 17 [INIT] Orc 14 (+1): = 2 [INIT] Orc 10 (+1): = 4 [INIT] Orc 18 (+1): = 2 [INIT] Orc 11 (+1): = 19 [INIT] Orc 6 (+1): = 12 [INIT] Eye of the Green Abyss 8 (+1): = 13 [INIT] Orc 2 (+1): = 15 [INIT] Orc 7 (+1): = 12 [INIT] Orc 20 (+1): = 10 [INIT] Orc 5 (+1): = 14 [INIT] Fang of the Green Abyss (+3): = 10 [INIT] Eye of the Green Abyss 29 (+1): = 20 [ROUND 2] [TURN] Eye of the Green Abyss 29 [INIT] Orc 30 (+1): = 8 [INIT] Blade of the Green Abyss: = 14 [INIT] Eye of the Green Abyss 8 (+1): = 10 [INIT] Fang of the Green Abyss (+3): = 18 Beldon: Animal Friendship - [TURN] Beldon (Banner): (Requires Attunement) Beldon: Invisibility - Effect ['Invisible; (C)'] -> [to Beldon] Effect ['Invisible; (C)'] -> [to Ricky Bobby] [by Beldon] [TURN] Fang of the Green Abyss [TURN] 'Possum [TURN] Bobwhite [TURN] Blade of the Green Abyss Effect ['Dodge'] -> [EXPIRED] [on Banner] [TURN] Banner Beldon: Invisibility - Effect ['Evasion'] -> [to Bobwhite] Banner: Dodge - Banner: Dodge - Effect ['Dodge'] -> [to Banner] [TURN] Four Four: [SKILL] Stealth: d20+4 = 16 [TURN] Unidentified 29 Banner: [SKILL] Insight: d20+1 = 5 Unidentified 29 [Orc]: [Translation] A bunch of stuff in orcish! You're cooked! A bunch of stuff in orcish! You're cooked! [understood by: ] Effect ['ATK: 1d4; SAVE: 1d4; (C)'] -> [to Orc 20] [by Unidentified 29] Effect ['ATK: 1d4; SAVE: 1d4; (C)'] -> [to Orc 10] [by Unidentified 29] Effect ['ATK: 1d4; SAVE: 1d4; (C)'] -> [to Orc 2] [by Unidentified 29] Effect ['ATK: 1d4; SAVE: 1d4; (C)'] -> [to Orc 6] [by Unidentified 29] Effect ['ATK: 1d4; SAVE: 1d4; (C)'] -> [to Orc 11] [by Unidentified 29] Effect ['ATK: 1d4; SAVE: 1d4; (C)'] -> [to Unidentified] [by Unidentified 29] [TURN] Unidentified 8 Effect ['ATK: 1d4; SAVE: 1d4; (C)'] -> [to Orc 7] [by Unidentified 8] Effect ['ATK: 1d4; SAVE: 1d4; (C)'] -> [to Orc 18] [by Unidentified 8] Effect ['ATK: 1d4; SAVE: 1d4; (C)'] -> [to Orc 30] [by Unidentified 8] Effect ['ATK: 1d4; SAVE: 1d4; (C)'] -> [to Orc 14] [by Unidentified 8] Effect ['ATK: 1d4; SAVE: 1d4; (C)'] -> [to Orc 5] [by Unidentified 8] Effect ['ATK: 1d4; SAVE: 1d4; (C)'] -> [to Unidentified] [by Unidentified 8] Banner: [SKILL] Religion: d20-2 = -1 Banner: [SKILL] Religion: d20-2 = 8 Bobwhite: [SKILL] Religion: d20+2 = 11 Four: [SKILL] Religion: d20-1 = 9 Beldon: [SKILL] Religion [PROF x1/2] [JACK OF ALL TRADES]: d20 = 4 [ROUND 3] [TURN] Beldon Beldon: Hypnotic Pattern - Beldon: [CAST] Hypnotic Pattern [at Orc 30] Beldon: [CAST] Hypnotic Pattern [at Unidentified] Beldon: [CAST] Hypnotic Pattern [at Orc 14] Beldon: [CAST] Hypnotic Pattern [at Orc 5] Beldon: [CAST] Hypnotic Pattern [at Unidentified 8] Unidentified 8: [SAVE] Wisdom: d20+1 = 6 Save [6][vs. DC 14] -> [for Unidentified 8] [vs Beldon] [FAILURE] Orc 14: [SAVE] Wisdom [EFFECTS 1d4]: d20+p4 = 13 Save [13][vs. DC 14] -> [for Orc 14] [vs Beldon] [FAILURE] Unidentified: [SAVE] Wisdom [EFFECTS 1d4]: d20+p4+3 = 8 Save [8][vs. DC 14] -> [for Unidentified] [vs Beldon] [FAILURE] Orc 5: [SAVE] Wisdom [EFFECTS 1d4]: d20+p4 = 21 Save [21][vs. DC 14] -> [for Orc 5] [vs Beldon] [SUCCESS] Orc 30: [SAVE] Wisdom [EFFECTS 1d4] [Dodge +1]: d20+p4+1 = 22 Save [22][vs. DC 14] -> [for Orc 30] [vs Beldon] [SUCCESS] [hiding roll result for GM: ] [hiding roll result for GM: ] Effect ['Incapacitated; (C)'] -> [to Unidentified] [by Beldon] Effect ['Incapacitated; (C)'] -> [to Orc 14] [by Beldon] Effect ['Incapacitated; (C)'] -> [to Unidentified 8] [by Beldon] Effect ['Incapacitated; (C)'] -> [to Orc 30] [by Beldon] [TURN] Unidentified [TURN] 'Possum [TURN] Bobwhite [TURN] Unidentified Effect ['Incapacitated; (C)'] -> [to Blade of the Green Abyss] [by Beldon] Effect ['Dodge'] -> [EXPIRED] [on Banner] [TURN] Banner 'slitherrr' disconnected Banner: Hex (B) (90) (C) (SD) - Effect ['Hex; IFT: custom(Hexed); DMG: 1d6 ranged,melee,necrotic; (C)'] -> [to Banner] Effect ['Hexed; DISCHK: wisdom; (C)'] -> [to Fang of the Green Abyss] [by Banner] Banner: [CAST (R)] Eldritch Blast (120) [at Fang of the Green Abyss] Banner: [ATTACK (R)] Eldritch Blast (120): d20+6 = 10 Attack #1 (R) (Eldritch Blast (120)) [10] -> [at Fang of the Green Abyss] [MISS] Banner: Lucky Feat Banner: [CAST (R)] Eldritch Blast (120) [at Fang of the Green Abyss] Banner: [ATTACK (R)] Eldritch Blast (120): d20+6 = 21 Attack #1 (R) (Eldritch Blast (120)) [21] -> [at Fang of the Green Abyss] [HIT] Banner: [DAMAGE] Eldritch Blast (120) [TYPE: force, magic (1d10+3=7)]: d10+3 = 7 [Damage] Eldritch Blast (120) [7] -> [to Fang of the Green Abyss] [STATUS: Light] Banner: [CAST (R)] Eldritch Blast (120) [at Fang of the Green Abyss] Banner: [ATTACK (R)] Eldritch Blast (120): d20+6 = 26 Attack #1 (R) (Eldritch Blast (120)) [26] -> [at Fang of the Green Abyss] [CRITICAL HIT] Banner: [DAMAGE] Eldritch Blast (120) [CRITICAL] [TYPE: force, magic (1d10+3=13)] [TYPE: force, magic,critical (1d10=2)]: d10+g10+3 = 15 [Damage] Eldritch Blast (120) [15] -> [to Fang of the Green Abyss] [STATUS: Moderate] Banner: : 3d6 = 9 [Damage] [9] -> [to Fang of the Green Abyss] [STATUS: Heavy] [TURN] Four Effect ['+Rage; ADVCHK: strength; ADVSAV: strength; DMG: 2 melee; RESIST: bludgeoning,slashing,piercing'] -> [to Four] Four: Rage - Four: [ATTACK (R)] 00 - Shortbow: d20+7 = 17 Attack (R) (00 - Shortbow) [17] -> [at Fang of the Green Abyss] [HIT] Four: [DAMAGE (R)] 00 - Shortbow [TYPE: piercing (1d6+4=9)]: d6+4 = 9 [hiding roll result for GM: [DAMAGE (R)] 00 - Shortbow [TYPE: piercing (9=9)]] [Damage (R)] 00 - Shortbow [9] -> [to Fang of the Green Abyss] [STATUS: Critical] Four: [ATTACK (R)] 00 - Shortbow: d20+7 = 17 Attack (R) (00 - Shortbow) [17] -> [at Fang of the Green Abyss] [HIT] Four: [DAMAGE (R)] 00 - Shortbow [TYPE: piercing (1d6+4=6)]: d6+4 = 6 [Damage (R)] 00 - Shortbow [6] -> [to Fang of the Green Abyss] [TURN] Eye of the Green Abyss 29 Four: Rage - Effect ['-Protectors (Unless At Four + Resist); IFT: Custom(FourAlly); DISATK'] -> [to Fang of the Green Abyss] [by Four] [TURN] Eye of the Green Abyss 8 Effect ['ATK: 1d4; SAVE: 1d4; (C)'] -> [to Orc 18] [by Eye of the Green Abyss 29] Effect ['ATK: 1d4; SAVE: 1d4; (C)'] -> [to Orc 14] [by Eye of the Green Abyss 29] Effect ['ATK: 1d4; SAVE: 1d4; (C)'] -> [to Orc 30] [by Eye of the Green Abyss 29] Effect ['ATK: 1d4; SAVE: 1d4; (C)'] -> [to Orc 2] [by Eye of the Green Abyss 29] [TURN] Orc 10 [ROUND 4] [TURN] Beldon Effect ['Sneak Attack; DMG: 3d6'] -> [to Bobwhite] Bobwhite: [ATTACK (R)] Sling [ADV] [DROPPED 8]: g20+d20+7 = 16 Attack (R) (Sling) [16] -> [at Fang of the Green Abyss] [HIT] Bobwhite: [ATTACK (R)] Sling [ADV] [DROPPED 6]: g20+d20+7 = 23 Attack (R) (Sling) [23] -> [at Orc 2] [HIT] Effect ['Sneak Attack; DMG: 3d6'] -> [EXPIRED] [on Bobwhite] Bobwhite: [DAMAGE (R)] Sling [EFFECTS 3d6] [TYPE: bludgeoning (3d6+1d4+4=20)]: d4+3p6+4 = 20 Effect ['Unconscious'] -> [to Fang of the Green Abyss] Effect ['Prone'] -> [to Fang of the Green Abyss] [Damage (R)] Sling [20] -> [to Fang of the Green Abyss] [DAMAGE EXCEEDS HIT POINTS BY 16] [STATUS: Dying] Effect ['Unconscious'] -> [to Orc 2] Effect ['Prone'] -> [to Orc 2] [Damage (R)] Sling [20] -> [to Orc 2] [DAMAGE EXCEEDS HIT POINTS BY 5] [STATUS: Dying] Beldon: [CAST] Shatter (S) [at Orc 10] Beldon: [CAST] Shatter (S) [at Orc 20] Orc 10: [SAVE] Constitution [EFFECTS 1d4]: d20+p4+3 = 22 Save [22][vs. DC 14] -> [for Orc 10] [vs Beldon] [SUCCESS] Orc 20: [SAVE] Constitution [EFFECTS 1d4]: d20+p4+3 = 23 Save [23][vs. DC 14] -> [for Orc 20] [vs Beldon] [SUCCESS] Beldon: [DAMAGE] Shatter (S) [TYPE: thunder (3d8=14)]: 3d8 = 14 [TURN] Fang of the Green Abyss [TURN] 'Possum [TURN] Bobwhite Bobwhite: [ATTACK (R)] Sling: d20+7 = 18 Attack (R) (Sling) [18] -> [at Orc 10] [HIT] Bobwhite: [DAMAGE (R)] Sling [TYPE: bludgeoning (1d4+4=6)]: d4+4 = 6 [Damage (R)] Sling [6] -> [to Orc 10] [STATUS: Critical] [hiding roll result for GM: [SKILL] Stealth [PROF x2]] [TURN] Blade of the Green Abyss [TURN] Banner Banner: [CAST (R)] Eldritch Blast (120) [at Fang of the Green Abyss] Banner: [ATTACK (R)] Eldritch Blast (120): d20+6 = 14 Attack #1 (R) (Eldritch Blast (120)) [14] -> [at Fang of the Green Abyss] [MISS] Banner: [CAST (R)] Eldritch Blast (120) [at Fang of the Green Abyss] Banner: [ATTACK (R)] Eldritch Blast (120): d20+6 = 26 Attack #1 (R) (Eldritch Blast (120)) [26] -> [at Fang of the Green Abyss] [CRITICAL HIT] Banner: [DAMAGE #2] Eldritch Blast (120) [CRITICAL] [TYPE: force, magic (1d10+3=13)] [TYPE: necrotic, magic (1d6=4)] [TYPE: force, magic,critical (1d10=5)] [TYPE: necrotic, magic,critical (1d6=4)]: d10+d6+g10+g6+3 = 26 Effect ['Unconscious'] -> [to Fang of the Green Abyss] Effect ['Prone'] -> [to Fang of the Green Abyss] [Damage] Eldritch Blast (120) [26] -> [to Fang of the Green Abyss] [DAMAGE EXCEEDS HIT POINTS BY 17] [STATUS: Dying] Effect ['(C)'] -> [EXPIRED] [on Fang of the Green Abyss] Effect ['Hexed; DISCHK: wisdom; (C)'] -> [to Orc 20] [by Banner] [TURN] Four Effect ['Reckless Attack (Str Melee); ADVATK: melee; GRANTADVATK: all'] -> [to Four] Four: [ATTACK (M)] 02 RecklessScourge (MainStr) [EFFECTS] [ADV] [DROPPED 1]: g20+d20+6 = 12 Attack (M) (02 RecklessScourge (MainStr)) [12] -> [at Orc 20] [MISS] Four: : d20 = 16 Four: [DAMAGE (M)] 02 RecklessScourge (MainStr) [EFFECTS +2] [TYPE: slashing, magic (1d4+5=8)]: d4+5 = 8 Effect ['Unconscious'] -> [to Orc 20] Effect ['Prone'] -> [to Orc 20] [Damage (M)] 02 RecklessScourge (MainStr) [8] -> [to Orc 20] [STATUS: Dying] Four: [ATTACK (M)] 02 RecklessScourge (MainStr) [EFFECTS] [ADV] [DROPPED 15]: g20+d20+6 = 21 Attack (M) (02 RecklessScourge (MainStr)) [21] -> [at Orc 10] [HIT] Four: [DAMAGE (M)] 02 RecklessScourge (MainStr) [EFFECTS +2] [TYPE: slashing, magic (1d4+5=8)]: d4+5 = 8 Effect ['Unconscious'] -> [to Orc 10] Effect ['Prone'] -> [to Orc 10] [Damage (M)] 02 RecklessScourge (MainStr) [8] -> [to Orc 10] [DAMAGE EXCEEDS HIT POINTS BY 6] [STATUS: Dying] [TURN] Eye of the Green Abyss 29 Eye of the Green Abyss 29: [ATTACK (M)] Spiritual Weapon [ADV] [DROPPED 9]: g20+d20+3 = 13 Attack (M) (Spiritual Weapon) [13] -> [at Four] [MISS] [TURN] Eye of the Green Abyss 8 [TURN] Orc 11 Orc 11: [ATTACK (M)] Greataxe [EFFECTS 1d4] [ADV] [DROPPED 5]: g20+d20+p4+5 = 25 Attack (M) (Greataxe) [25] -> [at Four] [HIT] Orc 11: [DAMAGE (M)] Greataxe [TYPE: slashing (1d12+3=9)]: d12+3 = 9 [Damage (M)] Greataxe [4] -> [to Four] [PARTIALLY RESISTED] [STATUS: Light] Orc 11: [ATTACK (M)] Greataxe [EFFECTS 1d4] [ADV] [DROPPED 8]: g20+d20+p4+5 = 22 Attack (M) (Greataxe) [22] -> [at Four] [HIT] Orc 11: [DAMAGE (M)] Greataxe [TYPE: slashing (1d12+3=4)]: d12+3 = 4 [Damage (M)] Greataxe [2] -> [to Four] [PARTIALLY RESISTED] [TURN] Orc 14 [TURN] Orc 18 [TURN] Orc 30 [TURN] Orc 5 [TURN] Orc 6 [TURN] Orc 7 Effect ['Hide: 16'] -> [EXPIRED] [on Bobwhite] Effect ['Dodge'] -> [EXPIRED] [on Eye of the Green Abyss 29] [ROUND 5] [TURN] Beldon 'msallen13' disconnected '1bartley' disconnected