Fader's Character Sheet: Difference between revisions

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m (feat change)
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|Strength ||10 || 0 || '''+3'''
|Strength ||10 || 0 || '''+3'''
|-
|-
|Dexterity || 18 || +4 || +4
|Dexterity || 13 || +3 || +3
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|Constitution || 14 || +2|| '''+5'''
|Constitution || 14 || +2|| '''+5'''
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|Hit Points || '''50''' (Level 1: 10 + 2 CON; 2,3: 5 + 2 CON; 4,5,6: 6 + 2 CON)
|Hit Points || '''50''' (Level 1: 10 + 2 CON; 2,3: 5 + 2 CON; 4,5,6: 6 + 2 CON)
|-
|-
|Armor Class || 16 (studded leather)
|Armor Class || 15 (studded leather)
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|-
|Proficiency Bonus || +3
|Proficiency Bonus || +3
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|Passive Perception || 16
|Passive Perception || 16
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|Initiative || +4
|Initiative || +3
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|Base Speed || 25 Feet  
|Base Speed || 25 Feet  
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!|Skill||Ability||Score
!|Skill||Ability||Score
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|Acrobatics ||DEX|| '''+7'''
|Acrobatics ||DEX|| '''+6'''
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|Animal Handling||WIS|| +3
|Animal Handling||WIS|| +3
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|Religion||INT|| -1
|Religion||INT|| -1
|-  
|-  
|Sleight of Hand||DEX|| +4
|Sleight of Hand||DEX|| +3
|-  
|-  
|Stealth ||DEX || '''+7'''
|Stealth ||DEX || '''+6'''
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|Survival ||WIS || '''+6'''
|Survival ||WIS || '''+6'''
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*Second Wind: On your turn, you can use a bonus action to regain hit points equal to 1d10 + 4 (your fighter level.) Once you use this feature, you must finish a short or long rest before you can use it again.
*Second Wind: On your turn, you can use a bonus action to regain hit points equal to 1d10 + 4 (your fighter level.) Once you use this feature, you must finish a short or long rest before you can use it again.
*Action Surge: you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.  
*Action Surge: you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.  
*Feat: Fade Away
*Feat: Sharpshooter
**+1 DEX, Immediately after you take damage, you can use a reaction to magically become invisible until the end of your next turn or until you attack, deal damage, or force someone to make a saving throw. Once you use this ability, you can't do so again until you finish a short or long rest.
**Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.
**Your ranged weapon attacks ignore half cover and three-quarters cover.
**Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.
*Star Map: You've created a star map as part of your study of the heavens. The map is a scroll of living wood that aligns with heavenly bodies to track solar storms and meteor showers and is a tiny object which can serve as a spellcasting focus for your druid spells. If you lose your map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map. While holding this map, you have these benefits:
*Star Map: You've created a star map as part of your study of the heavens. The map is a scroll of living wood that aligns with heavenly bodies to track solar storms and meteor showers and is a tiny object which can serve as a spellcasting focus for your druid spells. If you lose your map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map. While holding this map, you have these benefits:
**You know the guidance cantrip.
**You know the guidance cantrip.

Revision as of 22:49, 3 August 2025

Fader.jpg

Fader - Level 6 Battle Master Fighter 4/ Level 2 Circle of the Stars Druid

Background:

Scar-born

Feature

Traits

Ideals

Bonds

Flaws

Extended Class Background

Attributes

Skills & Abilities

Spellcasting

  • Ability: WIS, Spell Save DC: 14, Spell Attack Bonus: +6
  • Spell Slots: 1st - 3 (refresh on long rest)

Druid

  • Cantrips (3 known)
    • Guiding (concentration, VS)
    • Mold Earth (S)
    • Mending (VSM), or something else
  • Level 1 (all known, 6 prepared)
    • Guiding Bolt (VS) (always prepared, can be cast PROF times per long rest without using a slot)


Gear

Armor

  • Studded Leather Armor

Weapons

Melee Weapons

  • daggers?

Ranged Weapons

  • short bow
  • nets

Inventory of items

Consumables