Wint's Character Sheet: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
Line 1: Line 1:
[[Wint]]  
[[Wint]]  


{{statsbox|Wint.png|3|Human(variant)|Aberrant Mind Sorcerer 2/[[Maiden of the Moon Patron|Maiden of the Moon]] Warlock 1|cold weather furs|a poor quality belt knife|Omatachi Village}}
{{statsbox|Wint.png|4|Human(variant)|Aberrant Mind Sorcerer 3/[[Maiden of the Moon Patron|Maiden of the Moon]] Warlock 1|studded leather armor|a poor quality belt knife|Omatachi Village}}


==Background: Omatachi who survived to young adulthood ==
==Background: Omatachi who survived to young adulthood ==
Line 51: Line 51:
===Secondary Attributes===
===Secondary Attributes===
{|
{|
|Hit Points || '''21''' (Level 1: 6 + 2 CON; Level 2: 5 + 2 CON; Level 3: 4 + 2 CON)
|Hit Points || '''27''' (Level 1: 6 + 2 CON; Level 2: 5 + 2 CON; Level 3: 4 + 2 CON)
|-
|-
|Armor Class || 12 (cold weather furs) (17 when casting Shield (bad))
|Armor Class || 14 (studded leather) (19 when casting Shield)
|-
|-
|Proficiency Bonus || +2
|Proficiency Bonus || +2
Line 123: Line 123:


===Race Abilities===
===Race Abilities===
*Feat: Metamagic Adept - You learn two Metamagic options of your choice from the sorcerer class. You can use only one Metamagic option on a spell when you cast it, unless the option says otherwise. Whenever you reach a level that grants the Ability Score Improvement feature, you can replace one of these Metamagic options with another one from the sorcerer class. You gain 2 sorcery points to spend on Metamagic (these points are added to any sorcery points you have from another source but can be used only on Metamagic). You regain all spent sorcery points when you finish a long rest.
*Feat: Metamagic Adept - You learn two Metamagic options of your choice from the sorcerer class. You can use only one Metamagic option on a spell when you cast it, unless the option says otherwise. Whenever you reach a level that grants the Ability Score Improvement feature, you can replace one of these Metamagic options with another one from the sorcerer class. You gain 2 sorcery points to spend on Metamagic (these points are added to any sorcery points you have from another source but can be used only on Metamagic). You regain all spent sorcery points when you finish a long rest. (Quickened and Subtle)
**Quickened Spell - When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.
**Subtle Spell - When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.
*Skill Proficiency: Perception
*Skill Proficiency: Perception
*Bonus Language: Giant
*Bonus Language: Giant
Line 132: Line 130:
==Spellcasting==
==Spellcasting==
*Ability: Charisma, Spell Save DC: '''13''', Spell Attack Bonus: '''+5'''
*Ability: Charisma, Spell Save DC: '''13''', Spell Attack Bonus: '''+5'''
*Sorcery Points: 4 (2 from feat, 2 from class) (refresh on long rest)
*Sorcery Points: 5 (2 from feat, 3 from class) (refresh on long rest)
*Spell Slots: 1st - 3 (refresh on long rest),  
**Subtle Spell - When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.
**Quickened Spell - When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.
**Unerring Spell - If you make an attack roll for a spell and miss, you can spend 2 sorcery points to reroll the attack roll. You must use the result of the second roll.
**Heightened Spell - When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.
*Spell Slots: 1st - 4, 2nd - 2 (refresh on long rest),
*Spells Known: Sorcerer - 8, Warlock - 2
*Pact Magic Slots: 1st - 1 (refresh on short rest),  
*Pact Magic Slots: 1st - 1 (refresh on short rest),  
*Cantrips (Known: Sorcerer - 5, Warlock - 2)
*Cantrips (Known: Sorcerer - 5, Warlock - 2)
Line 143: Line 146:
**Prestidigitation (VS)
**Prestidigitation (VS)
**Shocking Grasp (VS)
**Shocking Grasp (VS)
*1st Level (Known: Sorcerer - 5, Warlock - 2)
*1st Level
**Absorb Elements (Reaction, S)
**Absorb Elements (Reaction, S)
**Comprehend Languages (VSM)(psionic)
**Comprehend Languages (VSM)(psionic)
Line 150: Line 153:
**Magic Missile (VS)
**Magic Missile (VS)
**Shield (Reaction, VS)
**Shield (Reaction, VS)
**Sleep (VSM)
*2nd Level
**Calm Emotions (Concentration, VS)(psionic)
**Detect Thoughts (Concentration, VSM)(psionic)
**Misty Step (Bonus, V)
**Shatter (VSM)


==Gear (rolled gold selected instead of default starting/background equipment)==
==Gear of note==
===Armor===
===Armor===
*Currently nothing but a coat, studded leather armor as soon as he gets back to the village.
*Crude fur and leather armor with scavenged metal parts from village supplies following the hobgoblin raid. (studded leather)
===Weapons===
===Weapons===
====Melee Weapons (+4)====
====Melee Weapons (+4)====
Line 177: Line 184:
*Common clothes
*Common clothes
*Component pouch
*Component pouch
*to be returned to village defense: warhammer and scale armor (shield was thrown away like a frisbee off the long stair way)


====Consumables====
====Consumables====
*Rations: 10
*Rations: 10
*Torches: 5
*Money: small copper nuggets,
*Money: small copper nuggets
*Potions: probably
1,500

edits

Navigation menu