Pam's Character Sheet: Difference between revisions
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(Created page with "150px Pam - Level 4 Artillerist Alchemist / Level 2 War Wizard ==Background: == ===Feature=== ===Traits=== ===Ideals=== ===Bonds=== ===Flaws=== ===Exte...") |
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*Ritual Casting (Spell must be prepared or in wizard spellbook) | *Ritual Casting (Spell must be prepared or in wizard spellbook) | ||
*Eldritch Projectile Plant: you can take an action to magically create a Small or Tiny mutant plant in an unoccupied space on a horizontal surface within 5 feet of you. A Small mutant plant occupies its space, and a Tiny one can be held in one hand. Once you create a plant, you can't do so again until you finish a long rest or until you expend a spell slot of 1st level or higher. available in fire breathing plant, eldritch blasting plant, or healing mist plant. | |||
*The Right Tool for the Job: At 3rd level, you learn how to produce exactly the tool you need: with tinker's tools in hand, you can magically create one set of artisan's tools in an unoccupied space within 5 feet of you. This creation requires 1 hour of uninterrupted work, which can coincide with a short or long rest. Though the product of magic, the tools are nonmagical, and they vanish when you use this feature again. | *The Right Tool for the Job: At 3rd level, you learn how to produce exactly the tool you need: with tinker's tools in hand, you can magically create one set of artisan's tools in an unoccupied space within 5 feet of you. This creation requires 1 hour of uninterrupted work, which can coincide with a short or long rest. Though the product of magic, the tools are nonmagical, and they vanish when you use this feature again. | ||
*ASI: split +1 WIS, +1 INT | *ASI: split +1 WIS, +1 INT |
Revision as of 01:40, 13 July 2020
Pam - Level 4 Artillerist Alchemist / Level 2 War Wizard
Background:
Feature
Traits
Ideals
Bonds
Flaws
Extended Class Background
Attributes
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Secondary Attributes
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Skills & Abilities
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Languages
Class and Background AbilitiesRace Abilities
Class Abilities
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Spellcasting
- Ability: Int, Spell Save DC: 14, Spell Attack Bonus: +6 (+7 when using Enhanced Arcane Focus infusion)
- Spell Slots(refresh on long rest): 1st - 4, 2nd - 3
Artificer
- Cantrips (2 known)
- Guidance (concentration, VS)
- ?
- Level 1 (all known, can prepare 5/day of any level)
- Shield (always prepared due to subclass)
- Thunderwave (always prepared due to subclass)
- Level 2 (all known)
War Wizard
- Cantrips (3 known)
- Mold Earth (S)
- Mending (VSM), or minor illusion or shape water or lightning lure
- Message (VSM)
- Level 1 (6 free, 5 artificer spells self-scribed for 50 gold, can prepare 5/day)
- Absorb Elements (reaction, S),
- Acid Stream (VSM)(C),
- Comprehend Languages (ritual, VSM),
- Detect Magic (ritual, VS),
- Disguise Self (VS)
- Find Familiar (ritual, VSM(10gp charcoal, incense, herbs; consumed)),
- Feather Fall (reaction, VM),
- Mage Armor (VSM),
- Magic Missile (VS),
- Protection from Evil and Good (VSM)(C),
- Tensor's Floating Disc (ritual, VSM)
Gear
Armor
- Scale Armor
- Shield
Weapons
Melee Weapons
- maybe a sickle, but usually just a wand.
Ranged Weapons
Inventory of items
- thieves' tools
- tinker's tools
- other tools?