Talk:Sid's Character Sheet: Difference between revisions
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== Level Plans == | == Level Plans == | ||
*Level 7: Wizard 3 - +2 spells | *Level 7: Wizard 3 - +2 spells | ||
*Level 8: Wizard 4 - +2 spells (FIREBALL!), Level 3 slots, Feat: INT ASI | *Level 8: Wizard 4 - +1 cantrip, +2 spells (FIREBALL!), Level 3 slots, Feat: INT ASI | ||
*Level 9+: Probably Rogue 5-7/Wiz X, or alternatively Rogue X/Wiz 4 | *Level 9+: Probably Rogue 5-7/Wiz X (get Wiz 6 and extra attack asap), or alternatively Rogue X/Wiz 4 | ||
*Feats (in most likely order): | *Feats (in most likely order): INT ASIs, Warcaster, Mobile or Wood Elf Magic | ||
*Spells to consider: | *Spells to consider: | ||
**Level 1: Earth Tremor, snare, puppet (UA), false life, disguise self, | **Level 1: Earth Tremor, snare, puppet (UA), false life, disguise self, | ||
**Level 2: | **Level 2: Phantasmal Force, Mirror Image, Blur, Darkness, Levitate, Suggestion, Web | ||
== Tactics == | == Tactics == | ||
*Mobile and high AC. Can be effective with blade (with extra cantrip damage) for melee or can use chill touch for ranged attacks. Offhand kept free for spellcasting or can TWF melee or throw dagger when bonus action isn't spent by a spell or cunning action. Spells mostly for control and to gain advantage more often (triple advantage with elven accuracy feat). | *Mobile and high AC. Can be effective with blade (with extra cantrip damage) for melee or can use chill touch for ranged attacks. Offhand kept free for spellcasting or can TWF melee or throw dagger when bonus action isn't spent by a spell or cunning action. Spells mostly for control and to gain advantage more often (triple advantage with elven accuracy feat). |
Revision as of 18:10, 14 July 2020
Level Plans
- Level 7: Wizard 3 - +2 spells
- Level 8: Wizard 4 - +1 cantrip, +2 spells (FIREBALL!), Level 3 slots, Feat: INT ASI
- Level 9+: Probably Rogue 5-7/Wiz X (get Wiz 6 and extra attack asap), or alternatively Rogue X/Wiz 4
- Feats (in most likely order): INT ASIs, Warcaster, Mobile or Wood Elf Magic
- Spells to consider:
- Level 1: Earth Tremor, snare, puppet (UA), false life, disguise self,
- Level 2: Phantasmal Force, Mirror Image, Blur, Darkness, Levitate, Suggestion, Web
Tactics
- Mobile and high AC. Can be effective with blade (with extra cantrip damage) for melee or can use chill touch for ranged attacks. Offhand kept free for spellcasting or can TWF melee or throw dagger when bonus action isn't spent by a spell or cunning action. Spells mostly for control and to gain advantage more often (triple advantage with elven accuracy feat).