Team Alfa Eighty-Seventh Session: Difference between revisions
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* we open in the waystation, roughly two days from Dogtown. It's a village, which does not have a wall | |||
= Harvest = | == 27th Harvest == | ||
* We leave the remnant in the capable hands of the Card Collector and the rest of the council, send the scouts out to reconnoitre, and head off to find the entrances | |||
* Doggtown sits on a bluff, with the lowlands to the north/NE | |||
* We approach to within ~half a day, undiscovered, and make camp | |||
== 28th Harvest == | |||
* the weather is bad, and the familiars are unable to identify the necessary tree, however Gorra manages to find scout the area more effectively | |||
** on the south side of the city, there's a small stream that acts as a moat. The vestiges of farmland are still visible, however the area is irregularly cleared. It seems the gnolls - either through laziness or arrogance - couldn't be bothered keeping it clear. The wilds have crept up to the moat. There is evidence of a somewhat-used trail, which suggests only groups of 12-30 at most. No ancient oak tree is immediately visible | |||
= Harvest = | == 29th Harvest == | ||
* a howling storm rolls through, and the crew takes shelter in a cave. The remains of a small group are found deeper in the cave. They appear to be ~30yrs old. We find a magnificent gem, and a large brass key. | |||
** The key is fairly large, almost one pound in weight. Engraved on the bow of key is a sigil - the sigil of the city of Sturmhaven (aka Doggtown). | |||
* report from the scouts: | |||
** bridge on the NW has fallen, long washed away | |||
** bridge on the NE is good, and used | |||
** south side is walled with a moat | |||
* checkin with hobgobcom | |||
** We have dug in. No signs of opps. Goblins are in disarray, the mayor has absconded. | |||
* check in with card collector ("goblin mayor") | |||
** I AM SORRY -- HEARTBROKEN! HURTZ RECALLED ME AFTER YOU LEFT. I AM IN SAN CITLAN. I WOULD STAY IF I COULD! | |||
*** San Citlan is a Gnome-Majority city on the edge of Hakan. It is known for its acceptance of sentient undead as members of the community. | |||
* check in with previous goblin mayor | |||
** THAT MAYOR WAS A FRAUD! HE WAS WHAMMYING ME! EVERYONE IS PANICKING ABOUT SHAPESHIFTERS NOW! NO ONE WANTS TO VOTE FOR FEAR! | |||
Latest revision as of 21:16, 11 October 2025
- we open in the waystation, roughly two days from Dogtown. It's a village, which does not have a wall
27th Harvest
- We leave the remnant in the capable hands of the Card Collector and the rest of the council, send the scouts out to reconnoitre, and head off to find the entrances
- Doggtown sits on a bluff, with the lowlands to the north/NE
- We approach to within ~half a day, undiscovered, and make camp
28th Harvest
- the weather is bad, and the familiars are unable to identify the necessary tree, however Gorra manages to find scout the area more effectively
- on the south side of the city, there's a small stream that acts as a moat. The vestiges of farmland are still visible, however the area is irregularly cleared. It seems the gnolls - either through laziness or arrogance - couldn't be bothered keeping it clear. The wilds have crept up to the moat. There is evidence of a somewhat-used trail, which suggests only groups of 12-30 at most. No ancient oak tree is immediately visible
29th Harvest
- a howling storm rolls through, and the crew takes shelter in a cave. The remains of a small group are found deeper in the cave. They appear to be ~30yrs old. We find a magnificent gem, and a large brass key.
- The key is fairly large, almost one pound in weight. Engraved on the bow of key is a sigil - the sigil of the city of Sturmhaven (aka Doggtown).
- report from the scouts:
- bridge on the NW has fallen, long washed away
- bridge on the NE is good, and used
- south side is walled with a moat
- checkin with hobgobcom
- We have dug in. No signs of opps. Goblins are in disarray, the mayor has absconded.
- check in with card collector ("goblin mayor")
- I AM SORRY -- HEARTBROKEN! HURTZ RECALLED ME AFTER YOU LEFT. I AM IN SAN CITLAN. I WOULD STAY IF I COULD!
- San Citlan is a Gnome-Majority city on the edge of Hakan. It is known for its acceptance of sentient undead as members of the community.
- I AM SORRY -- HEARTBROKEN! HURTZ RECALLED ME AFTER YOU LEFT. I AM IN SAN CITLAN. I WOULD STAY IF I COULD!
- check in with previous goblin mayor
- THAT MAYOR WAS A FRAUD! HE WAS WHAMMYING ME! EVERYONE IS PANICKING ABOUT SHAPESHIFTERS NOW! NO ONE WANTS TO VOTE FOR FEAR!