Fader's Character Sheet: Difference between revisions
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*Speak with Small Beasts: Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts. Forest gnomes love animals and often keep squirrels, badgers, rabbits, moles, woodpeckers, and other creatures as beloved pets. | *Speak with Small Beasts: Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts. Forest gnomes love animals and often keep squirrels, badgers, rabbits, moles, woodpeckers, and other creatures as beloved pets. | ||
*Gnome Cunning: Advantage on all Intelligence, Wisdom , and Charisma saving throws against magic | *Gnome Cunning: Advantage on all Intelligence, Wisdom , and Charisma saving throws against magic | ||
*Darkvision 60' | |||
==Class Abilities== | ==Class Abilities== | ||
*Proficiencies | *Proficiencies | ||
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**You have the ''guiding bolt'' spell prepared. It counts as a druid spell for you, and it doesn't count against the number of spells you can have prepared. | **You have the ''guiding bolt'' spell prepared. It counts as a druid spell for you, and it doesn't count against the number of spells you can have prepared. | ||
**You can cast ''guiding bolt'' without expending a spell slot. You can do so '''3''' (proficiency bonus) times per long rest. | **You can cast ''guiding bolt'' without expending a spell slot. You can do so '''3''' (proficiency bonus) times per long rest. | ||
*Wild Shape (2/short rest): no flying or swimming, max CR 1/4 | *Wild Shape (2/short rest): as an action turn into a beast, no flying or swimming, max CR 1/4, can maintain shape for '''1''' hour (half your druid level, rounded down) | ||
*Wild Companion: You gain the ability to summon a spirit that assumes an animal form: as an action, you can expend a use of your Wild Shape feature to cast the find familiar spell, without material components. When you cast the spell in this way, the familiar is a fey instead of a beast, and the familiar disappears after '''1''' hour (half your druid level, rounded down). | *Wild Companion: You gain the ability to summon a spirit that assumes an animal form: as an action, you can expend a use of your Wild Shape feature to cast the find familiar spell, without material components. When you cast the spell in this way, the familiar is a fey instead of a beast, and the familiar disappears after '''1''' hour (half your druid level, rounded down). | ||
*Starry Form: As | *Starry Form: As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form rather than transforming into a beast. While in your starry form, you retain your game statistics, but your body takes on a luminous, star-like quality; your joints glimmer like stars, and glowing lines connect them as on a star chart of the [[Zodiac]]. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes or until you're incapacitated. | ||
**Druid: The constellation of the Druid appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + '''3''' (WIS modifier). | **Druid: The constellation of the Druid appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + '''3''' (WIS modifier). | ||
**Warrior: The constellation of the Warrior appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + '''3''' (WIS modifier). | **Warrior: The constellation of the Warrior appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + '''3''' (WIS modifier). | ||
Latest revision as of 05:24, 12 August 2025
Fader - Level 6 Battle Master Fighter 4/ Level 2 Circle of the Stars Druid
Background:
Scar-born
Proficiencies
Acrobatics, Stealth, 2 tools or languages?
Feature
Traits
Ideals
Bonds
Flaws
Extended Class Background
Attributes
|
Secondary Attributes
|
Skills & Abilities
|
Languages
Class and Background AbilitiesRace Abilities
Class Abilities
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Spellcasting
- Ability: WIS, Spell Save DC: 14, Spell Attack Bonus: +6
- Spell Slots: 1st - 3 (refresh on long rest)
Druid
- Cantrips (3 known)
- Guiding (concentration, VS)
- Mold Earth (S)
- Mending (VSM), or something else
- Level 1 (all known, 6 prepared)
- Guiding Bolt (VS) (always prepared, can be cast PROF times per long rest without using a slot)
Gear
Armor
- Studded Leather Armor
Weapons
Melee Weapons
- daggers?
Ranged Weapons
- short bow
- nets