Ylla's character sheet: Difference between revisions

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Ranger 3, Neutral Good. 1 of 2 proposed Leader chars.  
Ranger 3, Neutral Good, Half-elf. 1 of 2 proposed Leader chars.  


==Attributes==
==Attributes==
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|Hit Points || 28
|Hit Points || 28
|-
|-
|Armor Class || 15
|Armor Class || 16 (scale)
|-
|-
|Proficiency Bonus || 2
|Proficiency Bonus || 3
|-
|-
|Passive Perception || 13
|Passive Perception || 13
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====Favoured enemy OR Favoured Foe:====  
====Favoured enemy OR Favoured Foe:====  
TBD


====Deft Explorer:====
Favoured Foe: mark enemies for bonus damage. regain on long rest.
Canny: expertise in Persuasion, gain 2 languages


Languages known: Common, Elvish, Ubrekti, TBD
===Deft Explorer ===
x2 proficiency on Perception
 
Fuck your exploration challenges.


=====Fighting style:=====  
=====Fighting style:=====  
Druidic warrior: Learn 2 Druid cantrips, use Wisdom as spellcasting Mod (Guidance, Shillelagh). Can swap them every ranger level.  
Druidic warrior: Learn 2 Druid cantrips, use Wisdom as spellcasting Mod (Guidance, Shillelagh). Can swap them every ranger level.  


=====Primeval Awareness=====
=====Primal Awareness=====
Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn't reveal the creatures' location or number.  
Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn't reveal the creatures' location or number.  


=====Spells added to list======
3rd level: Speak with Animals
3rd level: Speak with Animals


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|Athletics||STR|| -1
|Athletics||STR|| -1
|-
|-
|Deception||CHA|| '''+5'''
|Deception||CHA|| '''+7'''
|-
|-
|History||INT|| 0
|History||INT|| 0
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|Performance||CHA || +5
|Performance||CHA || +5
|-  
|-  
|Persuasion||CHA || ''''+9''''
|Persuasion||CHA || ''''+7''''
|-  
|-  
|Religion||INT|| +0
|Religion||INT|| +0
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|Stealth ||DEX || +2
|Stealth ||DEX || +2
|-
|-
|Survival ||WIS || +5
|Survival ||WIS || +7
|}
|}
{{col-end}}
{{col-end}}
Miscellaneous: Gaming Set, Land Vehicles
==Inventory==
Shield, explorer's kit (a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, a waterskin, 50 feet of hempen rope), shortsword, longbow, arrows, scale armour.
==Actions==
===Shillelagh:====
Magic and bludgeoning, +5, 1d8+3
+1d4 psychic optional
===Quarterstaff===
Quarterstaff, 1d6/1d8 bludgeoning
+1d4 psychic optional
===Longbow===
Piercing, +4, 1d8+2
+1d4 psychic optional

Latest revision as of 20:01, 24 January 2026

Ranger 3, Neutral Good, Half-elf. 1 of 2 proposed Leader chars.

Attributes

Abilities

Favoured enemy OR Favoured Foe:

Favoured Foe: mark enemies for bonus damage. regain on long rest.

Deft Explorer

x2 proficiency on Perception

Fuck your exploration challenges.

Fighting style:

Druidic warrior: Learn 2 Druid cantrips, use Wisdom as spellcasting Mod (Guidance, Shillelagh). Can swap them every ranger level.

Primal Awareness

Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn't reveal the creatures' location or number.

Spells added to list=

3rd level: Speak with Animals

Otherworldly Glamour

Your fey qualities give you a supernatural charm. As a result, whenever you make a Charisma check, you gain a bonus to the check equal to your Wisdom modifier (minimum of +1).

Dreadful Strikes

+1d4 psychic damage to a creature when it is hit by me, limit 1/turn per creature

Spells known:

Druid Cantrips: Guidance, Shilellagh

Charm Person (Fey Wanderer feature)

Cure Wounds

Hunter's Mark

Goodberry

Speak with Animals (Primal Awareness feature, does NOT cost a spell slot 1/day)

Skills

Miscellaneous: Gaming Set, Land Vehicles

Inventory

Shield, explorer's kit (a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, a waterskin, 50 feet of hempen rope), shortsword, longbow, arrows, scale armour.

Actions

Shillelagh:=

Magic and bludgeoning, +5, 1d8+3

+1d4 psychic optional

Quarterstaff

Quarterstaff, 1d6/1d8 bludgeoning

+1d4 psychic optional

Longbow

Piercing, +4, 1d8+2

+1d4 psychic optional