Talk:Lak's Character Sheet: Difference between revisions
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==tactics== | ==tactics== | ||
*try to be wand and shield ranged blaster as much as possible, but able to pull out the the battleaxe and trade hits when unable to magically avoid them. | *try to be wand and shield ranged blaster as much as possible, but able to pull out the the battleaxe and trade hits when unable to magically avoid them. use swarm powers to run away when possible but eventually able to decent melee damage with extra spell, curse, and/or swarm damage. depending on spell and invocation choices could lean into communication kind of spells and abilities or extraordinary senses like magic darkvision/detection, etc. | ||
== Level Advancement Plans == | == Level Advancement Plans == | ||
*Level 3: Ranger 2 | *Level 3: Ranger 2 | ||
**Spellcasting: 2 Level 1 Slots, 2 Spells Known(Absorb Elements, Goodberry), Fighting Style(Blindfighting), | **Spellcasting: 2 Level 1 Slots, 2 Spells Known(Absorb Elements, Goodberry), Fighting Style(Blindfighting or Defense), | ||
*Level 4: Ranger 3 Swarmkeeper | *Level 4: Ranger 3 Swarmkeeper | ||
**Primal Awareness, Gathered Swarm((bonus damage or free 5' disengaging movement or low DC 12 STR to move enemy) on a hit), Swarmkeeper Magic (swarm-based Mage Hand, free spells (level 3:faerie fire), +1 Spell Known(Zephyr Strike), +1 Level 1 Spell Slot | **Primal Awareness, Gathered Swarm((bonus damage or free 5' disengaging movement or low DC 12 STR to move enemy) on a hit), Swarmkeeper Magic (swarm-based Mage Hand, free spells (level 3:faerie fire), +1 Spell Known(Zephyr Strike), +1 Level 1 Spell Slot | ||
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**Roving(+5' walk speed, with equal climb and swim speeds), Favored Foe to 1d6, | **Roving(+5' walk speed, with equal climb and swim speeds), Favored Foe to 1d6, | ||
*Level 9: Ranger 7 | *Level 9: Ranger 7 | ||
**Writhing Tide(fly and hover), +1 Spell Known, +1 Level 2 Slot | **Writhing Tide(fly and hover!), +1 Spell Known, +1 Level 2 Slot | ||
*Level 10: Ranger 8 | *Level 10: Ranger 8 | ||
**Feat: CHA +2, Land's Stride | **Feat: CHA +2, Land's Stride | ||
*Beyond: Maybe at some point Warlock 3 | *Beyond: Maybe at some point Warlock 3 for level 2 pact slots, +1 known spell (misty step is always a great spell), blade pact if no magic weapons around or wanting to use a 2 handed weapon. | ||
*Other feats to consider: War Caster, Extra Invocation, | |||
*upgrade armor when possible |
Latest revision as of 04:08, 13 May 2021
tactics
- try to be wand and shield ranged blaster as much as possible, but able to pull out the the battleaxe and trade hits when unable to magically avoid them. use swarm powers to run away when possible but eventually able to decent melee damage with extra spell, curse, and/or swarm damage. depending on spell and invocation choices could lean into communication kind of spells and abilities or extraordinary senses like magic darkvision/detection, etc.
Level Advancement Plans
- Level 3: Ranger 2
- Spellcasting: 2 Level 1 Slots, 2 Spells Known(Absorb Elements, Goodberry), Fighting Style(Blindfighting or Defense),
- Level 4: Ranger 3 Swarmkeeper
- Primal Awareness, Gathered Swarm((bonus damage or free 5' disengaging movement or low DC 12 STR to move enemy) on a hit), Swarmkeeper Magic (swarm-based Mage Hand, free spells (level 3:faerie fire), +1 Spell Known(Zephyr Strike), +1 Level 1 Spell Slot
- Level 5: Warlock 2
- Proficiency Bonus +1, Cantrip boost, +1 Pact Magic Level 1 Slot, Eldritch Invocations (Agonizing Blast, Repelling Blast or Devil's Sight or other), +1 Spell Known (Comprehend Languages or Protection from Evil and Good or Darkness if Devil's Sight taken),
- Level 6: Ranger 4
- Feat: CHA +2,
- Level 7: Ranger 5 (axe attack almost as good as eldritch blast)
- Extra Attack, +1 Spell Known, +1 Level 1 Slot, +2 Level 2 Slots,
- Level 8: Ranger 6
- Roving(+5' walk speed, with equal climb and swim speeds), Favored Foe to 1d6,
- Level 9: Ranger 7
- Writhing Tide(fly and hover!), +1 Spell Known, +1 Level 2 Slot
- Level 10: Ranger 8
- Feat: CHA +2, Land's Stride
- Beyond: Maybe at some point Warlock 3 for level 2 pact slots, +1 known spell (misty step is always a great spell), blade pact if no magic weapons around or wanting to use a 2 handed weapon.
- Other feats to consider: War Caster, Extra Invocation,
- upgrade armor when possible