Healing Light: Difference between revisions
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Coriolisdave (talk | contribs) (Created page with "Healing Light At 1st level, you gain the ability to channel celestial energy to heal wounds. You have a pool of d6s that you spend to fuel this healing. The number of dice...") |
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Healing Light | Healing Light | ||
At 1st level, you gain the ability to channel celestial energy to heal wounds. | |||
You have a pool of d6s that you spend to fuel this healing. The number of dice in the pool equals 1 + your warlock level. | |||
As a bonus action, <s>you can touch a creature and heal it</s>, you can target a creature within 60 feet*, spending dice from the pool. | |||
The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). | |||
Roll the dice you spend, add them together, and restore a number of hit points equal to the total. | |||
Your pool regains all expended dice when you finish a long rest | |||
As a bonus action, you can touch a creature | |||
and heal it, spending dice from the pool. The | |||
maximum number of dice you can spend at once | <b>*</b>: Updated as per changes in Xanthar's guide | ||
equals your Charisma modifier (minimum of one | |||
die). Roll the dice you spend, add them together, | |||
and restore a number of hit points equal to the | |||
total. | |||
Your pool regains all |
Latest revision as of 03:26, 26 March 2018
Healing Light At 1st level, you gain the ability to channel celestial energy to heal wounds.
You have a pool of d6s that you spend to fuel this healing. The number of dice in the pool equals 1 + your warlock level.
As a bonus action, you can touch a creature and heal it, you can target a creature within 60 feet*, spending dice from the pool.
The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die).
Roll the dice you spend, add them together, and restore a number of hit points equal to the total. Your pool regains all expended dice when you finish a long rest
*: Updated as per changes in Xanthar's guide