Talk:Peryn's Character Sheet: Difference between revisions

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(Created page with "*This guy would probably be pretty boring and not especially effective at causing damage until he gets a couple more levels == Level Advancement Plans == *Level 7: fighter 5 f...")
 
 
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*This guy would probably be pretty boring and not especially effective at causing damage until he gets a couple more levels
==Talk for the talk page==
*"hand crossbow" vs "[[Halfling#Hands|Hand]] crossbow" ? [[User:Bartley|Bartley]] ([[User talk:Bartley|talk]]) 04:19, 29 March 2023 (UTC)
**even better, seek gm permission for sling use instead of hand crossbow. like a wand/lacrosse stick [[User:Bartley|Bartley]] ([[User talk:Bartley|talk]]) 04:03, 19 April 2023 (UTC)
*if an npc calls him Ratnot it is on! WHO FUCKING TOLD THEM!? [[User:Bartley|Bartley]] ([[User talk:Bartley|talk]]) 04:19, 29 March 2023 (UTC)
 
==Tactics==
*Uses magical abilities mostly to make a tiny crossbow a fast and deadly weapon. This guy would probably be pretty boring and not especially effective at causing damage until tier 2, at which point he becomes Halfling John Wick with extra magic spells. Unlike Gokar who used alchemy to transform the body, Peryn uses his powers to improve his weapon, ammo, and armor and his connection to them. Artificer infusions to boost AC and weapon attack. Enough slots to be able to use ''Shield'' as needed and still have some buff and utility spells too as well as a nice toolbox of cantrips. Run around shooting rapid fire or do elemental magic damage as needed.
 
== Level Advancement Plans ==
== Level Advancement Plans ==
*Level 7: fighter 5 for extra attack
*Level 7: fighter 5 for extra attack
*Level 8: fighter 6 for sharpshooter feat
*Level 8: fighter 6 for sharpshooter feat so those small bolts suddenly do much more damage and go further, level 2 spells
*Beyond: Mostly fighter, but pick up 2 more artificer levels to get alchemist subclass and another feat.
*Beyond: Mostly fighter, but pick up 2 more artificer levels to get alchemist subclass and another feat.
*Level 15: Fighter 11/Artificer 4 - 4 attacks/turn with hand crossbow using sharpshooter for increased damage whenever possible. AC in the low-mid 20s, level 3 spells, good hitpoints.
**or maybe go to Alchemist 5 for "Alchemical Savant" on a far timeline as it could have good synergy with "War Magic" from Eldritch Knight 7 when shooting AND elemental damage is wanted.
*Feats in likely order: Sharpshooter, 2x DEX ASI, CON ASI or maybe mounted combat
*Level 15: Fighter 11/Artificer 4 - 4 attacks/turn with hand crossbow using sharpshooter for increased damage whenever possible. AC in the low-mid 20s, level 3 spells, good hitpoints.  
*Feats in likely order: Sharpshooter, 2x DEX ASI, CON ASI or maybe mounted combat or mobile
*Money: doesn't require scrolls but can generate scrolls of any he knows, artificer infusions means he probably already has about the best AC armor and small crossbow

Latest revision as of 04:03, 19 April 2023

Talk for the talk page

  • "hand crossbow" vs "Hand crossbow" ? Bartley (talk) 04:19, 29 March 2023 (UTC)
    • even better, seek gm permission for sling use instead of hand crossbow. like a wand/lacrosse stick Bartley (talk) 04:03, 19 April 2023 (UTC)
  • if an npc calls him Ratnot it is on! WHO FUCKING TOLD THEM!? Bartley (talk) 04:19, 29 March 2023 (UTC)

Tactics

  • Uses magical abilities mostly to make a tiny crossbow a fast and deadly weapon. This guy would probably be pretty boring and not especially effective at causing damage until tier 2, at which point he becomes Halfling John Wick with extra magic spells. Unlike Gokar who used alchemy to transform the body, Peryn uses his powers to improve his weapon, ammo, and armor and his connection to them. Artificer infusions to boost AC and weapon attack. Enough slots to be able to use Shield as needed and still have some buff and utility spells too as well as a nice toolbox of cantrips. Run around shooting rapid fire or do elemental magic damage as needed.

Level Advancement Plans

  • Level 7: fighter 5 for extra attack
  • Level 8: fighter 6 for sharpshooter feat so those small bolts suddenly do much more damage and go further, level 2 spells
  • Beyond: Mostly fighter, but pick up 2 more artificer levels to get alchemist subclass and another feat.
    • or maybe go to Alchemist 5 for "Alchemical Savant" on a far timeline as it could have good synergy with "War Magic" from Eldritch Knight 7 when shooting AND elemental damage is wanted.
  • Level 15: Fighter 11/Artificer 4 - 4 attacks/turn with hand crossbow using sharpshooter for increased damage whenever possible. AC in the low-mid 20s, level 3 spells, good hitpoints.
  • Feats in likely order: Sharpshooter, 2x DEX ASI, CON ASI or maybe mounted combat or mobile
  • Money: doesn't require scrolls but can generate scrolls of any he knows, artificer infusions means he probably already has about the best AC armor and small crossbow