Talk:Grateful's Character Sheet: Difference between revisions

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-If there is going to be any goodly race that has something like Monk, it would be the Ghostwise. Most of them live in Old Fresia now and they often act as intermediaries with the monster races. [[User:Detarame|Detarame]] ([[User talk:Detarame|talk]]) 14:58, 27 February 2020 (UTC)
==Tactics==
 
*Try to stay at range and firebolt and use bonus action for more fire damage from wildfire spirit. When approached in melee either attack with staff and punch or use ki or wild shape to flee. Try to steal the last hit on weakened enemies to keep temp HP. Would be pretty useless against fire resistant stuff until Elemental Adept(fire) and probably behind the curve on damage in general without homebrewing some sort of spell like a fire version of shadow blade that could be used as regular attacks to still get the monk extra attack and bonus action martial arts attack. Would be able to heal/buff others but would be slow to get higher level spells and slots. I'm not really excited about the druid spell list in general.
*Ghostwise Halfling
**Ability Score Increase. Your Wisdom score increases by 1.
**Silent Speech. You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time.
 
 
 
Unlikely to be allowed due to class and race restrictions, but i wanted to create a planned monk with some magic unlike Banner's accidental monk path [[User:Bartley|Bartley]] ([[User talk:Bartley|talk]]) 04:57, 19 February 2020 (UTC)


==Alternate Builds==
==Alternate Builds==
*change to Grave, Light, Arcane, or Knowledge Domain Cleric instead. Probably increase INT if one of the latter 2.
*change to Grave, Light, Arcane, or Knowledge Domain Cleric instead. Probably increase INT if one of the latter 2.
*change ability scores and feat to Fey Touched for hex or hunter's mark and misty step


== Level Advancement Plans ==
== Level Advancement Plans ==
*Probably all monk, but maybe Monk 7/Cleric 3 at level 10 for spell slots and level 2 spells.
*Mixed option: Monk X/Druid 6. Druid to 4 at least then possibly going back and forth between the 2 classes to aim for something like Monk 7/Druid 6 at level 13 to get level 3 spell slots (including fireball) with Wildfire Enhanced Bond for extra fire damage and healing while still getting extra attack, stunning strike, evasion, etc. Probably not able to get more than 2 ASI/feats
*Feats in likely order: War Caster, WIS and/or DEX ASI, Lucky, Halfling Nimbleness
*Melee-focused option: Monk X/Druid 2, just stick to being monk with only the slight druid splash. Wild shape pretty much exclusively for emergency and out of combat uses. More Ki and monk abilities but few spell slots.
*Feats to consider: WIS ASI, Elemental Adept(fire) if going for the more druid levels option, Lucky, Mobile, DEX ASI,

Latest revision as of 01:45, 26 July 2020

Tactics

  • Try to stay at range and firebolt and use bonus action for more fire damage from wildfire spirit. When approached in melee either attack with staff and punch or use ki or wild shape to flee. Try to steal the last hit on weakened enemies to keep temp HP. Would be pretty useless against fire resistant stuff until Elemental Adept(fire) and probably behind the curve on damage in general without homebrewing some sort of spell like a fire version of shadow blade that could be used as regular attacks to still get the monk extra attack and bonus action martial arts attack. Would be able to heal/buff others but would be slow to get higher level spells and slots. I'm not really excited about the druid spell list in general.

Alternate Builds

  • change to Grave, Light, Arcane, or Knowledge Domain Cleric instead. Probably increase INT if one of the latter 2.
  • change ability scores and feat to Fey Touched for hex or hunter's mark and misty step

Level Advancement Plans

  • Mixed option: Monk X/Druid 6. Druid to 4 at least then possibly going back and forth between the 2 classes to aim for something like Monk 7/Druid 6 at level 13 to get level 3 spell slots (including fireball) with Wildfire Enhanced Bond for extra fire damage and healing while still getting extra attack, stunning strike, evasion, etc. Probably not able to get more than 2 ASI/feats
  • Melee-focused option: Monk X/Druid 2, just stick to being monk with only the slight druid splash. Wild shape pretty much exclusively for emergency and out of combat uses. More Ki and monk abilities but few spell slots.
  • Feats to consider: WIS ASI, Elemental Adept(fire) if going for the more druid levels option, Lucky, Mobile, DEX ASI,