Talk:Medin's Character Sheet: Difference between revisions

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== Level Plans ==
== Level Plans ==
*Probably stick with fighter to level 8 for 2 ASI and brutish durability, then dip 2-3 levels in Barbarian or Ranger or Cleric (would need more
*Probably stick with fighter to level 8 for 2 ASI and brutish durability, then dip 2-3 levels in Barbarian or Ranger or Cleric (would need 13 WIS), and eventually aim for at least Fighter 11 for 3rd attack
WIS), and eventually aim for at least Fighter 11 for 3rd attack
::Or rework to 13 INT for 2 level dip of artificer for 2 out of 3 (with the ability to choose between them on a long rest): +1 hit/damage and immediate returning on the spear, +1 AC to an armor, or replicated uncommon magic item. plus 2 cantrips and 2 level 1 spells.
**Or rework to 13 INT for 2 level dip of artificer for 2 out of 3 (with the ability to choose between them on a long rest): +1 hit/damage and immediate returning on the spear, +1 AC to an armor, or replicated uncommon magic item. plus 2 cantrips and 2 level 1 spells.
*Feats in likely order: Resilient: DEX, Observant (WIS) if pursuing Ranger/Cleric dip, STR ASIs, Sharpshooter if throwing often, Sentine
*Feats in likely order: Resilient: DEX, Observant (WIS) if pursuing Ranger/Cleric dip, STR ASIs, Sharpshooter if throwing often, Sentine



Latest revision as of 04:19, 1 March 2019

Level Plans

  • Probably stick with fighter to level 8 for 2 ASI and brutish durability, then dip 2-3 levels in Barbarian or Ranger or Cleric (would need 13 WIS), and eventually aim for at least Fighter 11 for 3rd attack
Or rework to 13 INT for 2 level dip of artificer for 2 out of 3 (with the ability to choose between them on a long rest): +1 hit/damage and immediate returning on the spear, +1 AC to an armor, or replicated uncommon magic item. plus 2 cantrips and 2 level 1 spells.
  • Feats in likely order: Resilient: DEX, Observant (WIS) if pursuing Ranger/Cleric dip, STR ASIs, Sharpshooter if throwing often, Sentine

Tactics

  • Stab things with spear several times per round. Throw spears when out of melee range.
    • This would be a very boring to play in combat as they would pretty much only have one thing, but would be able to make several attacks per round for good damage while still equipping a shield