Talk:Sedish's Character Sheet: Difference between revisions

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== Alternate ==
*Possibly switch around starting warlock spell selections and proposed future Warlock 2 or Fey Touched selections.
*Consider switching to TCE "Custom Lineage" race for feat instead of standard dwarf racial features that won't likely be useful
== Level Plans ==
== Level Plans ==
*All druid going forward unless I really want a familiar
*5: Druid 4 - cantrip damage bumps, +1 cantrip (Thornwhip or Mending), Wild Shape bump (CR to 1/2, can swim), ASI/Feat (Fey Touched or Resilient CON)
***Probably should move warlock 2 level until after druid 4, putting off +2 damage + push on eldritch blast to get druid spells and feat quicker
*6: Warlock 2 - Invocations (Agonizing and Repelling Blasts), +1 spell known (probably Dissonant Whispers)
*Feats in likely order: Resilient: CON, WIS ASIs, War Caster, Heavy Armor if druid-capable heavy armor was ever found.
*7+: All druid  
*Maybe change stats, (8/14/15/7/16/14 could be fun if dispensation for extra-low INT outside of pointbuy rules granted for semi-feral/raised by animals background)
*Feats in likely order: Fey Touched (+1 CHA, Misty Step and Bless or Id Insinuation or Command), Resilient: CON, WIS ASIs, War Caster, Heavy Armor if druid-capable heavy armor was ever found.


== Tactics ==
== Tactics ==
*Blast things and use druid spells for control. Hex and Harvest's Scythe for extra damage for big bads. Avoid melee engagement as much as possible due to poor AC. Wildshape mostly for out of combat needs or emergency escape.
*Blast things and use druid spells for control. Archery Starry Form usually for another bonus action radiant damage attack with Hex added for more necrotic damage to every successful attack or else Dragon form when concentration on big magic is needed. Probably lots of Guiding Bolt with 3 (or eventually more) casts per day without even having to burn a slot. Avoid melee engagement as much as possible due to poor AC. Poor mobility and no good escape options until Fey Touched feat or other magic. Wild Shape almost exclusively used for starry form in combat with changing into a beast only being used for emergency escape or out of combat roles.

Latest revision as of 08:45, 16 December 2020

Alternate

  • Possibly switch around starting warlock spell selections and proposed future Warlock 2 or Fey Touched selections.
  • Consider switching to TCE "Custom Lineage" race for feat instead of standard dwarf racial features that won't likely be useful


Level Plans

  • 5: Druid 4 - cantrip damage bumps, +1 cantrip (Thornwhip or Mending), Wild Shape bump (CR to 1/2, can swim), ASI/Feat (Fey Touched or Resilient CON)
  • 6: Warlock 2 - Invocations (Agonizing and Repelling Blasts), +1 spell known (probably Dissonant Whispers)
  • 7+: All druid
  • Feats in likely order: Fey Touched (+1 CHA, Misty Step and Bless or Id Insinuation or Command), Resilient: CON, WIS ASIs, War Caster, Heavy Armor if druid-capable heavy armor was ever found.

Tactics

  • Blast things and use druid spells for control. Archery Starry Form usually for another bonus action radiant damage attack with Hex added for more necrotic damage to every successful attack or else Dragon form when concentration on big magic is needed. Probably lots of Guiding Bolt with 3 (or eventually more) casts per day without even having to burn a slot. Avoid melee engagement as much as possible due to poor AC. Poor mobility and no good escape options until Fey Touched feat or other magic. Wild Shape almost exclusively used for starry form in combat with changing into a beast only being used for emergency escape or out of combat roles.