Fader's Character Sheet: Difference between revisions
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**You have the ''guiding bolt'' spell prepared. It counts as a druid spell for you, and it doesn't count against the number of spells you can have prepared. | **You have the ''guiding bolt'' spell prepared. It counts as a druid spell for you, and it doesn't count against the number of spells you can have prepared. | ||
**You can cast ''guiding bolt'' without expending a spell slot. You can do so '''3''' (proficiency bonus) times per long rest. | **You can cast ''guiding bolt'' without expending a spell slot. You can do so '''3''' (proficiency bonus) times per long rest. | ||
*Wild Shape (2/short rest): no flying or swimming, max CR 1/4 | *Wild Shape (2/short rest): as an action turn into a beast, no flying or swimming, max CR 1/4, can maintain shape for '''1''' hour (half your druid level, rounded down) | ||
*Wild Companion: You gain the ability to summon a spirit that assumes an animal form: as an action, you can expend a use of your Wild Shape feature to cast the find familiar spell, without material components. When you cast the spell in this way, the familiar is a fey instead of a beast, and the familiar disappears after '''1''' hour (half your druid level, rounded down). | *Wild Companion: You gain the ability to summon a spirit that assumes an animal form: as an action, you can expend a use of your Wild Shape feature to cast the find familiar spell, without material components. When you cast the spell in this way, the familiar is a fey instead of a beast, and the familiar disappears after '''1''' hour (half your druid level, rounded down). | ||
*Starry Form: As | *Starry Form: As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form rather than transforming into a beast. While in your starry form, you retain your game statistics, but your body takes on a luminous, star-like quality; your joints glimmer like stars, and glowing lines connect them as on a star chart of the [[Zodiac]]. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes or until you're incapacitated. | ||
**Druid: The constellation of the Druid appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + '''3''' (WIS modifier). | **Druid: The constellation of the Druid appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + '''3''' (WIS modifier). | ||
**Warrior: The constellation of the Warrior appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + '''3''' (WIS modifier). | **Warrior: The constellation of the Warrior appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + '''3''' (WIS modifier). | ||
Revision as of 05:14, 11 August 2025
Fader - Level 6 Battle Master Fighter 4/ Level 2 Circle of the Stars Druid
Background:
Scar-born
Proficiencies
Acrobatics, Stealth, 2 tools or languages?
Feature
Traits
Ideals
Bonds
Flaws
Extended Class Background
Attributes
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Secondary Attributes
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Skills & Abilities
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Languages
Class and Background AbilitiesRace Abilities
Class Abilities
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Spellcasting
- Ability: WIS, Spell Save DC: 14, Spell Attack Bonus: +6
- Spell Slots: 1st - 3 (refresh on long rest)
Druid
- Cantrips (3 known)
- Guiding (concentration, VS)
- Mold Earth (S)
- Mending (VSM), or something else
- Level 1 (all known, 6 prepared)
- Guiding Bolt (VS) (always prepared, can be cast PROF times per long rest without using a slot)
Gear
Armor
- Studded Leather Armor
Weapons
Melee Weapons
- daggers?
Ranged Weapons
- short bow
- nets