Fader's Character Sheet: Difference between revisions

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**You have the ''guiding bolt'' spell prepared. It counts as a druid spell for you, and it doesn't count against the number of spells you can have prepared.
**You have the ''guiding bolt'' spell prepared. It counts as a druid spell for you, and it doesn't count against the number of spells you can have prepared.
**You can cast ''guiding bolt'' without expending a spell slot. You can do so '''3''' (proficiency bonus) times per long rest.
**You can cast ''guiding bolt'' without expending a spell slot. You can do so '''3''' (proficiency bonus) times per long rest.
*Wild Shape (2/short rest): no flying or swimming, max CR 1/4
*Wild Shape (2/short rest): as an action turn into a beast, no flying or swimming, max CR 1/4, can maintain shape for '''1''' hour (half your druid level, rounded down)
*Wild Companion: You gain the ability to summon a spirit that assumes an animal form: as an action, you can expend a use of your Wild Shape feature to cast the find familiar spell, without material components. When you cast the spell in this way, the familiar is a fey instead of a beast, and the familiar disappears after '''1''' hour (half your druid level, rounded down).
*Wild Companion: You gain the ability to summon a spirit that assumes an animal form: as an action, you can expend a use of your Wild Shape feature to cast the find familiar spell, without material components. When you cast the spell in this way, the familiar is a fey instead of a beast, and the familiar disappears after '''1''' hour (half your druid level, rounded down).
*Starry Form: As an action, you can expend a use of your Wild Shape feature to take on a starry form rather than transforming into a beast. While in your starry form, you retain your game statistics, but your body takes on a luminous, star-like quality; your joints glimmer like stars, and glowing lines connect them as on a star chart of the [[Zodiac]]. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes or until you're incapacitated.
*Starry Form: As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form rather than transforming into a beast. While in your starry form, you retain your game statistics, but your body takes on a luminous, star-like quality; your joints glimmer like stars, and glowing lines connect them as on a star chart of the [[Zodiac]]. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes or until you're incapacitated.
**Druid: The constellation of the Druid appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + '''3''' (WIS modifier).
**Druid: The constellation of the Druid appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + '''3''' (WIS modifier).
**Warrior: The constellation of the Warrior appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + '''3''' (WIS modifier).
**Warrior: The constellation of the Warrior appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + '''3''' (WIS modifier).

Revision as of 05:14, 11 August 2025

Fader.jpg

Fader - Level 6 Battle Master Fighter 4/ Level 2 Circle of the Stars Druid

Background:

Scar-born

Proficiencies

Acrobatics, Stealth, 2 tools or languages?

Feature

Traits

Ideals

Bonds

Flaws

Extended Class Background

Attributes

Skills & Abilities

Spellcasting

  • Ability: WIS, Spell Save DC: 14, Spell Attack Bonus: +6
  • Spell Slots: 1st - 3 (refresh on long rest)

Druid

  • Cantrips (3 known)
    • Guiding (concentration, VS)
    • Mold Earth (S)
    • Mending (VSM), or something else
  • Level 1 (all known, 6 prepared)
    • Guiding Bolt (VS) (always prepared, can be cast PROF times per long rest without using a slot)

Gear

Armor

  • Studded Leather Armor

Weapons

Melee Weapons

  • daggers?

Ranged Weapons

  • short bow
  • nets

Inventory of items

Consumables