Fader's Character Sheet: Difference between revisions
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|Strength ||10 || 0 || '''+3''' | |Strength ||10 || 0 || '''+3''' | ||
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|Dexterity || | |Dexterity || 13 || +3 || +3 | ||
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|Constitution || 14 || +2|| '''+5''' | |Constitution || 14 || +2|| '''+5''' | ||
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|Hit Points || '''50''' (Level 1: 10 + 2 CON; 2,3: 5 + 2 CON; 4,5,6: 6 + 2 CON) | |Hit Points || '''50''' (Level 1: 10 + 2 CON; 2,3: 5 + 2 CON; 4,5,6: 6 + 2 CON) | ||
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|Armor Class || | |Armor Class || 15 (studded leather) | ||
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|Proficiency Bonus || +3 | |Proficiency Bonus || +3 | ||
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|Passive Perception || 16 | |Passive Perception || 16 | ||
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|Initiative || + | |Initiative || +3 | ||
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|Base Speed || 25 Feet | |Base Speed || 25 Feet | ||
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!|Skill||Ability||Score | !|Skill||Ability||Score | ||
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|Acrobatics ||DEX|| '''+ | |Acrobatics ||DEX|| '''+6''' | ||
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|Animal Handling||WIS|| +3 | |Animal Handling||WIS|| +3 | ||
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|Religion||INT|| -1 | |Religion||INT|| -1 | ||
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|Sleight of Hand||DEX|| + | |Sleight of Hand||DEX|| +3 | ||
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|Stealth ||DEX || '''+ | |Stealth ||DEX || '''+6''' | ||
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|Survival ||WIS || '''+6''' | |Survival ||WIS || '''+6''' | ||
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*Second Wind: On your turn, you can use a bonus action to regain hit points equal to 1d10 + 4 (your fighter level.) Once you use this feature, you must finish a short or long rest before you can use it again. | *Second Wind: On your turn, you can use a bonus action to regain hit points equal to 1d10 + 4 (your fighter level.) Once you use this feature, you must finish a short or long rest before you can use it again. | ||
*Action Surge: you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action. | *Action Surge: you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action. | ||
*Feat: | *Feat: Sharpshooter | ||
** | **Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls. | ||
**Your ranged weapon attacks ignore half cover and three-quarters cover. | |||
**Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage. | |||
*Star Map: You've created a star map as part of your study of the heavens. The map is a scroll of living wood that aligns with heavenly bodies to track solar storms and meteor showers and is a tiny object which can serve as a spellcasting focus for your druid spells. If you lose your map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map. While holding this map, you have these benefits: | *Star Map: You've created a star map as part of your study of the heavens. The map is a scroll of living wood that aligns with heavenly bodies to track solar storms and meteor showers and is a tiny object which can serve as a spellcasting focus for your druid spells. If you lose your map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map. While holding this map, you have these benefits: | ||
**You know the guidance cantrip. | **You know the guidance cantrip. | ||
Revision as of 22:49, 3 August 2025
Fader - Level 6 Battle Master Fighter 4/ Level 2 Circle of the Stars Druid
Background:
Scar-born
Feature
Traits
Ideals
Bonds
Flaws
Extended Class Background
Attributes
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Secondary Attributes
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Skills & Abilities
|
Languages
Class and Background AbilitiesRace Abilities
Class Abilities
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Spellcasting
- Ability: WIS, Spell Save DC: 14, Spell Attack Bonus: +6
- Spell Slots: 1st - 3 (refresh on long rest)
Druid
- Cantrips (3 known)
- Guiding (concentration, VS)
- Mold Earth (S)
- Mending (VSM), or something else
- Level 1 (all known, 6 prepared)
- Guiding Bolt (VS) (always prepared, can be cast PROF times per long rest without using a slot)
Gear
Armor
- Studded Leather Armor
Weapons
Melee Weapons
- daggers?
Ranged Weapons
- short bow
- nets