Revision as of 09:20, 1 August 2025
Fader - Level 6 Battle Master Fighter 4/ Level 2 Circle of the Stars Druid
Background:
Feature
Traits
Ideals
Bonds
Flaws
Extended Class Background
Attributes
| Attribute |
Value |
Bonus |
Save
|
| Strength |
10 |
0 |
+3
|
| Dexterity |
18 |
+4 |
+4
|
| Constitution |
14 |
+2 |
+5
|
| Intelligence |
8 |
-1 |
-1 (adv vs magic)
|
| Wisdom |
16 |
+3 |
+3 (adv vs magic)
|
| Charisma |
8 |
-1 |
-1 (adv vs magic)
|
|
Secondary Attributes
| Hit Points |
50 (Level 1: 10 + 2 CON; 2,3: 5 + 2 CON; 4,5,6: 6 + 2 CON)
|
| Armor Class |
16 (studded leather)
|
| Proficiency Bonus |
+3
|
| Passive Perception |
16
|
| Initiative |
+4
|
| Base Speed |
25 Feet
|
|
Skills & Abilities
| Skill |
Ability |
Score
|
| Acrobatics |
DEX |
+7
|
| Animal Handling |
WIS |
+3
|
| Arcana |
INT |
0
|
| Athletics |
STR |
-1
|
| Deception |
CHA |
-1
|
| History |
INT |
-1
|
| Insight |
WIS |
+3
|
| Intimidation |
CHA |
-1
|
| Investigation |
INT |
-1
|
| Medicine |
WIS |
+3
|
| Nature |
INT |
-1
|
| Perception |
WIS |
+6
|
| Performance |
CHA |
-1
|
| Persuasion |
CHA |
-1
|
| Religion |
INT |
-1
|
| Sleight of Hand |
DEX |
+4
|
| Stealth |
DEX |
+7
|
| Survival |
WIS |
+6
|
| Herbalism Kit |
UNTYPED |
+3
|
| Wood Carver Tools |
UNTYPED |
+3
|
| Thieves Tools |
DEX |
+6
|
|
Languages
- Ubrekti (common)
- Hakani (origin)
- Druidic
- other?
Class and Background Abilities
Race Abilities
- Mask of the Wild: You can try to hide when lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
- Speak with Small Beasts: Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts. Forest gnomes love animals and often keep squirrels, badgers, rabbits, moles, woodpeckers, and other creatures as beloved pets.
- Gnome Cunning: Advantage on all Intelligence, Wisdom , and Charisma saving throws against magic
Class Abilities
- Proficiencies
- Armor: Light armor, medium armor, heavy armor, shields
- Weapons: Simple weapons, martial weapons
- Tools: Wood Carver Tools, Herbalism Kit, other?
- Fighting Style: Archery - You gain a +2 bonus to attack rolls you make with ranged weapons.
- Second Wind: On your turn, you can use a bonus action to regain hit points equal to 1d10 + 4 (your fighter level.) Once you use this feature, you must finish a short or long rest before you can use it again.
- Action Surge: you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.
- Feat: Fade Away
- +1 DEX, Immediately after you take damage, you can use a reaction to magically become invisible until the end of your next turn or until you attack, deal damage, or force someone to make a saving throw. Once you use this ability, you can't do so again until you finish a short or long rest.
|
Spellcasting
- Ability: WIS, Spell Save DC: 14, Spell Attack Bonus: +6
- Spell Slots: 1st - 3 (refresh on long rest)
Druid
- Cantrips (3 known)
- Guiding (concentration, VS)
- Mold Earth (S)
- Mending (VSM), or something else
- Level 1 (all known, 6 prepared)
- Guiding Bolt (VS) (always prepared)
Gear
Armor
Weapons
Melee Weapons
Ranged Weapons
Inventory of items
Consumables