Talk:Banner Rindherder's Character Sheet: Difference between revisions

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: Exhaustion's a beeotch. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]]) 00:04, 16 June 2019 (UTC)
: Exhaustion's a beeotch. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]]) 00:04, 16 June 2019 (UTC)


Mattie convinced me. Next available feat (next level up) will be lucky. Dumb as shit and reckless but magically gets away with it. Will spend luck dice reckless and on trifling rolls. I will not horde the luck dice and never rest with unspent ones. [[User:Bartley|Bartley]] ([[User talk:Bartley|talk]]) 06:54, 25 July 2020 (UTC)
: Play more Blood Bowl [[User:Detarame|Detarame]] ([[User talk:Detarame|talk]]) 03:12, 27 July 2020 (UTC)
== Tactics ==
Fighting style is still best-suited for long range blasting, but will probably still wind up in melee often. Will probably still recklessly charge into melee combat when it's a bad idea. 1st round bonus action hex either large enemy when small numbers of adversaries or else use hex to clean up smaller weaker forces when numbers of enemies are higher. Hexblade curse higher CR thing with 2nd round bonus action. Ki should be saved for dodge, spell slots for shield. After those 2 rounds Banner can use Ki when needed for dodge or flurry so it would be ideal for him to stay ranged for at least the first 2 rounds of combat. Getting any monk and pact compatible +1 weapon is the only way to be better than blasting for the next few levels. After Sorcerer 1/Warlock 3/Monk 5 (character level 9) attacking with melee will actually do more damage than eldritch blast finally due to extra attack and improved pact weapon (but only until the cantrip boost at level 11).


== Level Advancement Plans ==
== Level Advancement Plans ==
*Gear Purchases: breastplate armor, roadwater,  
*Level 7-10: (order tbd, probably in the order below unless magic melee pact weapon is needed earlier, possibly monk 5 before the warlock levels for extra attack, if a +1 sword is found less use for warlock levels and go just monk to sorc)
*Feats: War Caster, Resilient(DEX or WIS) or one of the UA skill feats for DEX or WIS or CHA, CHA ASI x2, Lucky
**Monk 4: Feat(Lucky), Slowfall, Quickened Healing, +1 Ki
*Level 5: Warlock 4: Feat - War Caster (advantage on concentration, spells allowed for OAs, when combined with improved pact weapon allows casting of any type of spell except for ones with priced material components while still holding sword and shield), +1 spell known (Blur or Hold Person or Mage Armor if choosing option 1 below), +1 cantrip known(booming blade),  
**Warlock 3: Pact of the blade, replace agonizing blast with Improved Pact Weapon (no longer need arcane focus and pact weapon becomes magic +1), +1 spell known(misty step), warlock slots at level 2, switch Switch Wrathful Smite to Protection from Good and Evil
*OPTION 1: bad idea, maybe a 3-5 level dip of Kensei monk so the Pact longsword could count as a monk weapon. It would require either getting more Wisdom or else daily burning a slot for mage armor to be able to fight unarmored without large AC loss, but 3 monk levels would grant: 10' speed bonus, a bonus action DEX-to-hit 1d4 attack, 3 Ki points/short rest for flurry (2 bonus attacks instead of 1) or bonus action dodge/disengage/dash, deflect arrows, and agile parry ability. (Max AC when using Mage Armor, Ki-powered dodge, Agile Parry, and Shield spell as a reaction would be 23 with all physical attacks at disadvantage and DEX saving throws at advantage). Would have the ability to be able to fight at full power even with the full loss of gear. Bonus attacks are also able to trigger curse/hex bonus damage. Big glaring disadvantages: lack of spell learning/slot progression, monk bonus actions interfering with warlock/spell bonus actions or not working at all with booming blade/green flame blade, the first 2 monk levels being pretty much worthless level ups (would need to switch to spear or quarterstaff pact weapon until Monk 3 to still take advantage of martial arts, so lower damage dice on primary attack to be able to make a bonus action 1d4 attack). Going to Monk 5 would grant slowfall, Ki points: 5/short rest, and stunning strike (though weak WIS bonus for DC, only DC13 or 14 at character level 10), martial arts damage to d6, as well as a 2nd attack. This build option would focus much more on melee attacks and may not advance to Warlock 5 as it doesn't need to take Thirsting Blade invocation and will likely not further advance Sorcerer levels until character level 10+.
**Warlock 4: Feat(DEX ASI or Resilient(WIS)), +1 spell known (Mirror Image or Hold Person), +1 cantrip known(booming blade),  
*OPTION 2: more sensible, at level 9: Warlock 5: +1 invocation: thirsting blade for 2nd attack, possibly switch agonizing blast to eldritch smite (mostly for how hilarious it would be for an 8 STR halfling to be able to knock down up to huge-sized monsters); Sorcerer 4: CHA ASI, 4 level 1 slots, 3 level 2 slots, 4 sorcery points
**Monk 5(consider moving to level 8): Extra attack, stunning strike
*Level 10+: probably all SORC for metamagic and damage and utility spells,
*10+: Monk maybe to 7 for evasion and shadow walk or just Sorcerer for slots and metamagic
*Feats in likely order: Resilient(WIS), War Caster, CHA and/or DEX ASI


==Spells to consider==
==Spells to consider==
*Cantrips: Toll the dead, booming blade
*Cantrips: booming blade, mind sliver,
*Level 1: Hellish Rebuke, Healing Elixir, Cause Fear,  
*Level 1: Hellish Rebuke, Cause Fear, Armor of Agathys (warlock-only)
*Level 2: Shatter, Mirror Image, Hold Person, Blur
*Level 2: Shatter, Mirror Image, Hold Person, Blur, Tasha's Mind Whip (sorcerer-only)
*Level 3: Thunder Step, Fear
*Level 3: Thunder Step, Fear

Latest revision as of 19:31, 26 February 2023

Banner went the most Ride or Die for the gubbites and ends up getting hit with the curse. Sad, man. Detarame (talk) 21:14, 15 June 2019 (UTC)

Exhaustion's a beeotch. -slitherrr (talk) 00:04, 16 June 2019 (UTC)

Mattie convinced me. Next available feat (next level up) will be lucky. Dumb as shit and reckless but magically gets away with it. Will spend luck dice reckless and on trifling rolls. I will not horde the luck dice and never rest with unspent ones. Bartley (talk) 06:54, 25 July 2020 (UTC)

Play more Blood Bowl Detarame (talk) 03:12, 27 July 2020 (UTC)

Tactics

Fighting style is still best-suited for long range blasting, but will probably still wind up in melee often. Will probably still recklessly charge into melee combat when it's a bad idea. 1st round bonus action hex either large enemy when small numbers of adversaries or else use hex to clean up smaller weaker forces when numbers of enemies are higher. Hexblade curse higher CR thing with 2nd round bonus action. Ki should be saved for dodge, spell slots for shield. After those 2 rounds Banner can use Ki when needed for dodge or flurry so it would be ideal for him to stay ranged for at least the first 2 rounds of combat. Getting any monk and pact compatible +1 weapon is the only way to be better than blasting for the next few levels. After Sorcerer 1/Warlock 3/Monk 5 (character level 9) attacking with melee will actually do more damage than eldritch blast finally due to extra attack and improved pact weapon (but only until the cantrip boost at level 11).

Level Advancement Plans

  • Level 7-10: (order tbd, probably in the order below unless magic melee pact weapon is needed earlier, possibly monk 5 before the warlock levels for extra attack, if a +1 sword is found less use for warlock levels and go just monk to sorc)
    • Monk 4: Feat(Lucky), Slowfall, Quickened Healing, +1 Ki
    • Warlock 3: Pact of the blade, replace agonizing blast with Improved Pact Weapon (no longer need arcane focus and pact weapon becomes magic +1), +1 spell known(misty step), warlock slots at level 2, switch Switch Wrathful Smite to Protection from Good and Evil
    • Warlock 4: Feat(DEX ASI or Resilient(WIS)), +1 spell known (Mirror Image or Hold Person), +1 cantrip known(booming blade),
    • Monk 5(consider moving to level 8): Extra attack, stunning strike
  • 10+: Monk maybe to 7 for evasion and shadow walk or just Sorcerer for slots and metamagic
  • Feats in likely order: Resilient(WIS), War Caster, CHA and/or DEX ASI

Spells to consider

  • Cantrips: booming blade, mind sliver,
  • Level 1: Hellish Rebuke, Cause Fear, Armor of Agathys (warlock-only)
  • Level 2: Shatter, Mirror Image, Hold Person, Blur, Tasha's Mind Whip (sorcerer-only)
  • Level 3: Thunder Step, Fear