Survivor's Character Sheet: Difference between revisions

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(Created page with "150px Survivor - Glitchling (UA22WotM) - Level 1 (Monk), neutral good ==Background: probably sailor or something monk-related== ===Skills=== Athle...")
 
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*Armored Plating: Your metal skin is reinforced with armor plates. While you aren't wearing armor, your base Armor Class is 14 + your Dexterity modifier.
*Armored Plating: Your metal skin is reinforced with armor plates. While you aren't wearing armor, your base Armor Class is 14 + your Dexterity modifier.
*Balance Chaos: When you make an attack roll or a saving throw and roll a 9 or lower on the d20, you can balance chaos and treat the roll as a 10. You can balance chaos in this way ''2'' times (proficiency bonus) per long rest.
*Balance Chaos: When you make an attack roll or a saving throw and roll a 9 or lower on the d20, you can balance chaos and treat the roll as a 10. You can balance chaos in this way ''2'' times (proficiency bonus) per long rest.
*Creature Type: You are a Construct, but a Living Construct. You were created to benefit from several spells that preserve life but that normally don't affect Constructs: cure wounds, healing word, mass cure wounds, mass healing word, and spare the dying.
*Creature Type: You are a Construct, but a Living Construct. You were created to benefit from several spells that preserve life but that normally don't affect Constructs: cure wounds, healing word, mass cure wounds, mass healing word, and spare the dying. (but watch out for '''shatter''')
*Ordered Mind: You have advantage on Wisdom (Insight) checks and on saving throws made to avoid or end the charmed condition on yourself.
*Ordered Mind: You have advantage on Wisdom (Insight) checks and on saving throws made to avoid or end the charmed condition on yourself.
*Vestigial Wings: You have vestigial wings that allow limited flight. When you move, you can engage your wings to gain a flying speed equal to your walking speed until the end of the current turn. If you are still aloft at the end of the turn with nothing else supporting you, you fall. You can use this trait ''2'' times (proficiency bonus) and you regain all expended uses when you finish a long rest.
*Vestigial Wings: You have vestigial wings that allow limited flight. When you move, you can engage your wings to gain a flying speed equal to your walking speed until the end of the current turn. If you are still aloft at the end of the turn with nothing else supporting you, you fall. You can use this trait ''2'' times (proficiency bonus) and you regain all expended uses when you finish a long rest.

Revision as of 08:57, 20 July 2022

Survivor.jpg

Survivor - Glitchling (UA22WotM) - Level 1 (Monk), neutral good

Background: probably sailor or something monk-related

Skills

Athletics, Perception, tools?

Traits

Ideals

Bonds

Flaws

Extended Class Background

Attributes

Skills & Abilities

Gear

Armor

  • no clothes ever. maybe a big robe if a disguise is needed, but it would not be very effective.

Weapons

Melee Weapons

  • Fists, kicks, headbutts etc: (1d4 bludgeoning, DEX to hit and damage)
  • Quarterstaff

Inventory of items

Consumables