Wint's Character Sheet: Difference between revisions

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===Extended XGtE Background===
===Extended XGtE Background===
*Supernatural Mark: My eyes change color and sometimes glow when casting spells with somatic components.
*Supernatural Mark: My eyes change color and sometimes glow when casting spells with somatic components.
*Reaction: Some in the village see my powers as a sign I should become more involved in the village instead of wanting to range and hunt.
*Reaction: Some in the village see my powers as a sign I should become more involved in the village dedicating to heal and protect instead of wanting to range and hunt.


==Attributes==
==Attributes==
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*Spell Slots: 1st - 2 (refresh on long rest),  
*Spell Slots: 1st - 2 (refresh on long rest),  
*Pact Magic Slots: 1st - 1 (refresh on short rest),  
*Pact Magic Slots: 1st - 1 (refresh on short rest),  
*Cantrips
*Cantrips (Known: Sorcerer - 5, Warlock - 2)
**Booming Blade (VM(a weapon))
**Booming Blade (VM(a weapon))
**Eldritch Blast (VS)
**Eldritch Blast (VS)
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**Prestidigitation (VS)
**Prestidigitation (VS)
**Shocking Grasp (VS)
**Shocking Grasp (VS)
*1st Level  
*1st Level (Known: Sorcerer - 4, Warlock - 2)
**Arms of Hadar (VS)(psionic)
**Arms of Hadar (VS)(psionic)
**Chaos Bolt(VS)
**Dissonant Whispers (V)(psionic)
**Dissonant Whispers (V)(psionic)
**Hex (Bonus, Concentration, VSM)
**Hex (Bonus, Concentration, VSM)
**Magic Missile (VS)
**Shield (Reaction, VS)
**Shield (Reaction, VS)
**Sleep (VSM)
**Sleep (VSM)
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*Backpack
*Backpack
**Bedroll
**Bedroll
**Blanket
**Herbalism Kit: This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. Proficiency with an herbalism kit allows you to identify plants and safely collect their useful elements.
***Arcana: Your knowledge of the nature and uses of herbs can add insight to your magical studies that deal with plants and your attempts to identify potions.
***Investigation: When you inspect an area overgrown with plants, your proficiency can help you pick out details and clues that others might miss.
***Medicine: Your mastery of herbalism improves your ability to treat illnesses and wounds by augmenting your methods of care with medicinal plants.
***Nature and Survival: When you travel in the wild, your skill in herbalism makes it easier to identify plants and spot sources of food that others might overlook.
***Identify Plants: You can identify most plants with a quick inspection of their appearance and smell.
****Find plants: dc 15
****Identify poison: dc 20
**Mess Kit
**Mess Kit
**Rations (10)
**Rope, hemp (50')
**Rope, hemp (50')
**Toches (5)
**Waterskin
**Waterskin
*Common clothes
*Component pouch
*Component pouch
====Consumables====
====Consumables====
*Rations: 10
*Torches: 5
*Money: Omatachi equivalent of 2gp 7sp 5cp in small easily tradable units
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