Talk:5e House Rules: Difference between revisions

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*The proposed "offical homebrew/possible future errata" is <i>the spell ends once the spirit has restored hit points a number of times equal to twice your spellcasting ability modifier.</i> It's not bad, but I don't see any need to include new heals before we even use the old ones and see how they feel. -gm
What if the elf death save ability is changed to "when failing a death save, you may choose to ignore the failure. Once used, this ability cannot be used again until the next short or long rest." It makes it a bit better, but streamlines it a bit since it allows the consciousness clause to be removed. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])
** To be fair, that reasoning can just as easily swing back the other way--we haven't played at all to test whether or not healing spirit feels unbalancing. 10d6/person heal is a lot, but invisibility, blur, blindness/deafness, and so on are also all 2nd-level and it's not too tough to think up circumstances where they could prevent that much damage (blur will always deny a rogue's sneak attack (absent stuff like lucky halfling), for example), with the advantage that they can be set up without healing spirit's hassle. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])
:: I like it. It also means a small tactical choice in that you might want to allow the first failure in order to cover from an autokill 1 on the next roll. -gm
::: Right on, I'll commit. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])


 
Proposed rule change: Boat Halflings get swim speed equal to walk speed (or if this is too much, swim speed 20' or 25'). Swim speed no longer gives automatic exemption from checks and is more about max speed per turn [[User:Bartley|Bartley]] ([[User talk:Bartley|talk]]) 02:46, 22 May 2021 (UTC)
*How interested are you in owning the Sword Coast Adventure Guide? We're not playing in Faerun any time soon, but there's some neat stuff in there besides that. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])

Latest revision as of 02:46, 22 May 2021

What if the elf death save ability is changed to "when failing a death save, you may choose to ignore the failure. Once used, this ability cannot be used again until the next short or long rest." It makes it a bit better, but streamlines it a bit since it allows the consciousness clause to be removed. -slitherrr (talk)

I like it. It also means a small tactical choice in that you might want to allow the first failure in order to cover from an autokill 1 on the next roll. -gm
Right on, I'll commit. -slitherrr (talk)

Proposed rule change: Boat Halflings get swim speed equal to walk speed (or if this is too much, swim speed 20' or 25'). Swim speed no longer gives automatic exemption from checks and is more about max speed per turn Bartley (talk) 02:46, 22 May 2021 (UTC)