Talk:Pherene's Character Sheet: Difference between revisions
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(Created page with "==tactics== *mostly 2 handing the quarterstaff to remain able to cast spells and not using a shield unless when needed for extra protection ==alternates== *switch out Commande...") |
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==tactics== | ==tactics== | ||
*mostly 2 handing the quarterstaff to remain able to cast spells and not using a shield unless when needed for extra protection | *mostly 2 handing the quarterstaff to remain able to cast spells and not using a shield unless when needed for extra protection | ||
== Level Advancement Plans == | == Level Advancement Plans == | ||
*Fighter 5: Extra Attack | *Fighter 5: Extra Attack | ||
*Warlock 3: Level 2 spells, +1 known spell (darkness), blade pact for +1 weapon and probably switch to halberd for more damage and reach | *Warlock 3: Level 2 spells, +1 known spell (darkness), blade pact for +1 weapon and probably switch to halberd or ideally a reach bludgeoning weapon like PF lucerne for more damage and reach, change one of the other invocations to improved pact weapon) | ||
*Beyond: probably all fighter, focus on attacks and using maneuvers | *Beyond: probably all fighter, focus on attacks and using maneuvers, maybe 1-2 sorcerer dip somewhere down the line for more slots. | ||
*Feats in likely order: CHA ASI, Great Weapon Master, CHA ASI, | *Feats in likely order: CHA ASI, Martial Adept for even more maneuvers and superiority dice or Great Weapon Master, CHA ASI, | ||
*Maneuvers in likely order: Commander's Strike (if in a party a good rogue or other high damage single attack class), Precision Attack, Goading Attack, Menacing Attack, Commanding Presence |
Latest revision as of 09:13, 16 December 2020
tactics
- mostly 2 handing the quarterstaff to remain able to cast spells and not using a shield unless when needed for extra protection
Level Advancement Plans
- Fighter 5: Extra Attack
- Warlock 3: Level 2 spells, +1 known spell (darkness), blade pact for +1 weapon and probably switch to halberd or ideally a reach bludgeoning weapon like PF lucerne for more damage and reach, change one of the other invocations to improved pact weapon)
- Beyond: probably all fighter, focus on attacks and using maneuvers, maybe 1-2 sorcerer dip somewhere down the line for more slots.
- Feats in likely order: CHA ASI, Martial Adept for even more maneuvers and superiority dice or Great Weapon Master, CHA ASI,
- Maneuvers in likely order: Commander's Strike (if in a party a good rogue or other high damage single attack class), Precision Attack, Goading Attack, Menacing Attack, Commanding Presence