Talk:Pherene's Character Sheet: Difference between revisions

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==tactics==
==tactics==
*mostly 2 handing the quarterstaff to remain able to cast spells and not using a shield unless when needed for extra protection
*mostly 2 handing the quarterstaff to remain able to cast spells and not using a shield unless when needed for extra protection
==alternates==
*switch out Commander's Strike maneuver if in a party without a good rogue or other high damage singe attack class
== Level Advancement Plans ==
== Level Advancement Plans ==
*Fighter 5: Extra Attack
*Fighter 5: Extra Attack
*Warlock 3: Level 2 spells, +1 known spell (darkness), blade pact for +1 weapon and probably switch to halberd for more damage and reach  
*Warlock 3: Level 2 spells, +1 known spell (darkness), blade pact for +1 weapon and probably switch to halberd or ideally a reach bludgeoning weapon like PF lucerne for more damage and reach, change one of the other invocations to improved pact weapon)
*Beyond: probably all fighter, focus on attacks and using maneuvers
*Beyond: probably all fighter, focus on attacks and using maneuvers, maybe 1-2 sorcerer dip somewhere down the line for more slots.
*Feats in likely order: CHA ASI, Great Weapon Master, CHA ASI,
*Feats in likely order: CHA ASI, Martial Adept for even more maneuvers and superiority dice or Great Weapon Master, CHA ASI,
*Maneuvers in likely order: Commander's Strike (if in a party a good rogue or other high damage single attack class), Precision Attack, Goading Attack, Menacing Attack, Commanding Presence

Latest revision as of 09:13, 16 December 2020

tactics

  • mostly 2 handing the quarterstaff to remain able to cast spells and not using a shield unless when needed for extra protection

Level Advancement Plans

  • Fighter 5: Extra Attack
  • Warlock 3: Level 2 spells, +1 known spell (darkness), blade pact for +1 weapon and probably switch to halberd or ideally a reach bludgeoning weapon like PF lucerne for more damage and reach, change one of the other invocations to improved pact weapon)
  • Beyond: probably all fighter, focus on attacks and using maneuvers, maybe 1-2 sorcerer dip somewhere down the line for more slots.
  • Feats in likely order: CHA ASI, Martial Adept for even more maneuvers and superiority dice or Great Weapon Master, CHA ASI,
  • Maneuvers in likely order: Commander's Strike (if in a party a good rogue or other high damage single attack class), Precision Attack, Goading Attack, Menacing Attack, Commanding Presence