Talk:Beldon's Character Sheet: Difference between revisions

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Option 1: Mounted Bard
SWAP OuT fOR ShaaTTEERRRrr - ditch faerie fire for it!
* Road Halfling, Bard 2, Folk Hero
 
* Attributes: str 10, dex 16, con 14, int 8, wis 10, cha 16
option 1: fighter 1
* HP 17, AC 15
* fighting style: defense
* Proficiencies: dex saves, cha saves, acrobatics, animal handling, perception, stealth, survival
* second wind
* Equipment (200gp): rapier (25gp), short bow (25gp), studded leather (45gp), riding dog (40gp), hide barding (40gp), leatherworker's tools (5gp)
* proficiency: shield, martial weapons (lance, light crossbow, whip, scimitar/shortsword)
* level 1: bard 1:  
* AC +3 (18)
* level 3: bard 3: college of lore, cutting words, bonus proficiencies(perception, deception, intimidation), expertise (animal handling, stealth)
* HP +8 (32)
* level 4: bard 4: feat (mounted combat)
option 2: bard 4
* level 5: bard 5
* feat: mounted combat
* level 6: bard 6: magical secrets (counterspell, find steed)
* second level spells +1 (3)
* level 7: fighter 1: dueling, second wind
* spells known +1 (7)
* level 8: bard 7
* AC +0 (15)
* level 9: bard 8: cha or dex +2
* HP +7 (31)
 
 
*Fighter, so you can buy that stupid lance you made me make. [[User:Detarame|Detarame]] ([[User talk:Detarame|talk]]) 03:50, 19 May 2019 (UTC)
 
 
==Pepper as a Sidekick==
 
What I'm shoving here are the stats Pepper might have with various numbers of sidekick levels, as presented in the UA [https://media.wizards.com/2018/dnd/downloads/UA_Sidekicks.pdf here]. Ultimately whether Pepper even gets access to a sidekick class is not even known to be decided yet, I'm just putting the numbers down because it was fun. --[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]]) 22:44, 15 July 2019 (UTC)
 
*Sidekick Level 1: Warrior (only available option, since Pepper doesn't have a language)
** Hit Die: 2d8 + Con (11 total)
** Proficiency bonus: +2 (this is unchanged, it just shows a baseline for calculation)
** Bonus proficiencies: One out of (Strength/Dexterity/Constitution), three out of (Acrobatics/Animal Handling/Athletics/Intimidation/Nature/Perception/Survival)
*** Pepper already has proficiency in Perception, based on the Mastiff statblock. Athletics, Acrobatics, Intimidation seem like things a dog could do. Nature and Survival aren't out of line.
*** Dexterity saves are an obvious choice for AoE survival.
** Second Wind (1 use)
*Sidekick Level 2:
** Hit Die: 3d8 + Con (16 total)
** Danger Sense
*Sidekick Level 3:
** Hit Die: 4d8 + Con (21 total)
** Improved Critical
*Sidekick Level 4:
** Hit Die: 5d8 + Con (26 total)
** ASI (str to 16, adding 1 to attack bonus and 1 to damage, or con to 14, adding 4 hit points)
*Sidekick Level 5:
** Hit Die: 6d8 + Con (31 total)
** Proficiency bonus: +3
** Extra Attack

Latest revision as of 23:31, 29 September 2019

SWAP OuT fOR ShaaTTEERRRrr - ditch faerie fire for it!

option 1: fighter 1

  • fighting style: defense
  • second wind
  • proficiency: shield, martial weapons (lance, light crossbow, whip, scimitar/shortsword)
  • AC +3 (18)
  • HP +8 (32)

option 2: bard 4

  • feat: mounted combat
  • second level spells +1 (3)
  • spells known +1 (7)
  • AC +0 (15)
  • HP +7 (31)


  • Fighter, so you can buy that stupid lance you made me make. Detarame (talk) 03:50, 19 May 2019 (UTC)


Pepper as a Sidekick

What I'm shoving here are the stats Pepper might have with various numbers of sidekick levels, as presented in the UA here. Ultimately whether Pepper even gets access to a sidekick class is not even known to be decided yet, I'm just putting the numbers down because it was fun. --slitherrr (talk) 22:44, 15 July 2019 (UTC)

  • Sidekick Level 1: Warrior (only available option, since Pepper doesn't have a language)
    • Hit Die: 2d8 + Con (11 total)
    • Proficiency bonus: +2 (this is unchanged, it just shows a baseline for calculation)
    • Bonus proficiencies: One out of (Strength/Dexterity/Constitution), three out of (Acrobatics/Animal Handling/Athletics/Intimidation/Nature/Perception/Survival)
      • Pepper already has proficiency in Perception, based on the Mastiff statblock. Athletics, Acrobatics, Intimidation seem like things a dog could do. Nature and Survival aren't out of line.
      • Dexterity saves are an obvious choice for AoE survival.
    • Second Wind (1 use)
  • Sidekick Level 2:
    • Hit Die: 3d8 + Con (16 total)
    • Danger Sense
  • Sidekick Level 3:
    • Hit Die: 4d8 + Con (21 total)
    • Improved Critical
  • Sidekick Level 4:
    • Hit Die: 5d8 + Con (26 total)
    • ASI (str to 16, adding 1 to attack bonus and 1 to damage, or con to 14, adding 4 hit points)
  • Sidekick Level 5:
    • Hit Die: 6d8 + Con (31 total)
    • Proficiency bonus: +3
    • Extra Attack