Cinder Badgerdrop's Character Sheet: Difference between revisions

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{{Cinder Badgerdrop}} - Level 2 (Ranger 1 / Fighter 1)  
{{Cinder Badgerdrop}} - Level 3 (Ranger 2 / Fighter 1)  


Wild gnome, chaotic good, 50 years old
Wild gnome, chaotic good, 50 years old
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==Secondary Attributes==
==Secondary Attributes==
{|
{|
|Hit Points || '''20''' (Level 1: 10 + 2 CON; Level 2: 6 + 2 CON)
|Hit Points || '''28''' (Level 1: 10 + 2 CON; Level 2,3: 6 + 2 CON)
|-
|-
|Armor Class || 18 (scale and shield)
|Armor Class || 18 (scale and shield)
|-
|-
|Proficiency Bonus || 2
|Proficiency Bonus || +2
|-
|-
|Passive Perception || 15
|Passive Perception || 15
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*Tool Proficiency: musical instrument(horn)
*Tool Proficiency: musical instrument(horn)
*Wanderer: You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.  
*Wanderer: You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.  
*Fighting Style: Protection - When a creature you can see attacks a target other than you that is within 5 feet of you (like your dog that keeps getting knocked out), you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.  
*Fighting Style: Protection - When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.  
*Second Wind: 1d10+FighterLevel self-heal once per short rest
*Second Wind: 1d10+FighterLevel self-heal once per short rest
*Fighting Style: Dueling - When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage with that weapon


===Race Abilities===
===Race Abilities===
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|Survival ||WIS ||'''5'''||background
|Survival ||WIS ||'''5'''||background
|}
|}
===Spellcasting===
*Ability: Wisdom, Spell Save DC: 13, Spell Attack Bonus: +5
*Spell Slots: '''1st''' - 2 per long rest
*Level 1 (2 Known):
**Zephyr Strike (Bonus action, Concentration)
**Hunter's Mark (Bonus action, Concentration)


===Armor/Clothing===
===Armor/Clothing===
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*lance
*lance
====Ranged Weapons====
====Ranged Weapons====
*shortbow (19 arrows)
*shortbow (60 arrows)
===Inventory of items===
===Inventory of items===
*riding mastiff, saddle
*riding saddle
 
 
====Consumables====
====Consumables====
*2 x Potion of healing


[[Category:PC Character Sheets]]
[[Category:PC Character Sheets]]

Latest revision as of 23:44, 21 April 2018

Cinder BadgerdropToken.PNG Cinder Badgerdrop - Level 3 (Ranger 2 / Fighter 1)

Wild gnome, chaotic good, 50 years old

Attributes

Languages

  • Ubrekti (common)
  • Hakani
  • Goblin (background)
  • Gnoll (favored enemy class feature)

Background

Outlander

Traits

  • I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.
  • I feel far more comfortable around animals than people.

Ideals

  • Nature. The natural world is more important than all the constructs of civilization.

Bonds

  • I will bring terrible wrath down on the evildoers who destroyed my homeland.

Flaws

  • I am slow to trust members of other races, tribes, and societies.

Class and Background Abilities

  • Favored enemy: humanoids (goblins, gnolls)
  • Natural Explorer: favored terrain (grassland)
  • Tool Proficiency: musical instrument(horn)
  • Wanderer: You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
  • Fighting Style: Protection - When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
  • Second Wind: 1d10+FighterLevel self-heal once per short rest
  • Fighting Style: Dueling - When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage with that weapon

Race Abilities

  • Mask of the Wild: You can try to hide when lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
  • Speak with Small Beasts: Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts. Forest gnomes love animals and often keep squirrels, badgers, rabbits, moles, woodpeckers, and other creatures as beloved pets.
  • Gnome Cunning: Advantage on all Intelligence, Wisdom , and Charisma saving throws against magic

Skills

Skill Ability Score Bonus
Acrobatics DEX 2
Animal Handling WIS 5 class
Arcana INT -1
Athletics STR 4 background
Deception CHA -1
History INT -1
Insight WIS 3
Intimidation CHA -1
Investigation INT -1
Medicine WIS 3
Nature INT -1
Perception WIS 5 class
Performance CHA -1
Persuasion CHA -1
Religion INT -1
Sleight of Hand DEX 2
Stealth DEX 4 class
Survival WIS 5 background

Spellcasting

  • Ability: Wisdom, Spell Save DC: 13, Spell Attack Bonus: +5
  • Spell Slots: 1st - 2 per long rest
  • Level 1 (2 Known):
    • Zephyr Strike (Bonus action, Concentration)
    • Hunter's Mark (Bonus action, Concentration)

Armor/Clothing

  • Shield
  • Scale

Weapons

Melee Weapons

  • longsword
  • lance

Ranged Weapons

  • shortbow (60 arrows)

Inventory of items

  • riding saddle

Consumables

  • 2 x Potion of healing